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                 BattleMech Technical Readout

Name/Model:         Battlemaster BLR-99-X
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            85
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Experimental
Rules (Year):       Unavailable
Total Cost:         18,251,823 C-Bills
Battle Value:       2,062

Chassis:              Standard
Power Plant:          340 Light Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous with CASE
Armament:             
    1 ER PPC
    4 ER Medium Lasers
    2 Streak SRM 4s
    6 Medium Lasers
    3 ER Small Lasers
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    Even during the Star League era, the number of manufacturers capable of building a 'Mech
    like the BLR-1G was limited. After they won the bid to construct the 'Mech, Hollis
    Industries began production of the BattleMaster in 2830. Designed to be the largest and the
    most powerful 'Mech  ever fielded by the Star League armies, the BLR-1G filled the bill.
    
    The 'Mech's sheer size required special manufacturing facilities, which meant that
    Hollis could build the BattleMaster on only a few planets. The cost and materials for the
    'Mech also limited production somewhat.

Capabilities:
    The new BLR-99X is a prototype currentely undergoing field tests. It seems for the most part
    to be a pretty ctandard upgrade n most regards. The PPC has become an ER ppc which is
    nothing new. The Machine guns were removed for a Flamer and a trio fo ER small lasers. and
    the medium lasers were left alone. Added to the chassie are 4 ER medium lasers though. 2
    facing front and 2 facing the rear. The old SRM 6 has been replaced with a pair of Streak 4
    launchers. The biggest draw back to the machine so far is the lack of heat dissapation. 10
    double strength freezers just arent enough and careful heat management is in order. The
    designers also in a strange move added 4 Jump jets to the chassie. They are also Torso
    mounted so if the mech is running hot it can jump into and out of any nearby lakes with
    ease. But once again the amount of damage that a Battlemaster can bring to bear on a single
    target is as always staggering.

Deployment:
    Currentely undergoing testing. Not deployed at this time.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.50                     
Engine:                                  340 Light Fusion             20.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  263                    15.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             44       
    Center Torso (rear):                              10       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             36       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Medium Lasers                                      CT (R)              2          2.00             
CASE                                                      RT                1          0.50             
ER Medium Laser                                           RT                1          1.00             
2 Jump Jets                                               RT                2          2.00             
3 Medium Lasers                                           RT                3          3.00             
2 Streak SRM 4s                                           RT                2          6.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
ER Medium Laser                                           LT                1          1.00             
2 Jump Jets                                               LT                2          2.00             
3 Medium Lasers                                           LT                3          3.00             
Beagle Active Probe                                       RA                2          1.50             
ER PPC                                                    RA                3          7.00             
3 ER Small Lasers                                         LA                3          1.50             
Flamer                                                    LA                1          1.00             
Guardian ECM Suite                                        LA                2          1.50             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 47
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 4
Armor (A): 9,  Structure (S): 5
Specials: CASE, ECM, PRB, RCN, REAR1/1/-