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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Catapult CPLT-D1
Designer:           mud
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Succession Wars / 3025
Rules (Current):    Standard
Rules (Era):        Unavailable
Rules (Year):       Unavailable
Total Cost:         5,526,125 C-Bills
Battle Value:       1,294

Chassis:              Standard
Power Plant:          260 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    2 MRM 20s
    4 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Note:  this 'mech design assumes that MRMs are available in the 3025 timeframe.  This has
    always made sense to me, as they are the sort of low-tech solution the Successor States
    would be forced to turn to as high technology disappeared.
    
    
    
    Although the Capellan Confederation produces a limited number of Holly LRM launchers, the
    number is insufficient to keep all of the Confederation's Catapult's equipped with LRMs,
    forcing some regiments to refit their Catapults with more primative MRMs.

Capabilities:
    The refit is simple enough, but the 'mech looses it's long-range sting.  In exchange, it
    gets a weapon capable of carrying larger ammunition payloads and which does not suffer from
    a minimum range.  Davion and Marik troops used to seeing LRMs on a Catapult will generally
    try to come into close range, which can allow an MRM equipped Catapult to deliver a nasty
    surprise.  Still, most commanders do not view these advantages as being worth the loss of
    long-range firepower offered by the Catapult's LRMs, and only perform this retrofit if
    absolutely necessary.

Deployment:
    The Catapult 1D appears mostly in the reserve and militia units of the Capellan military.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                     260 Fusion                13.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            15                     5.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  160                    10.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             24       
    Center Torso (rear):                              11       
    R/L Torso:                         15             19       
    R/L Torso (rear):                                  8       
    R/L Arm:                           10             13       
    R/L Leg:                           15             18       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Medium Lasers                                           CT                2          2.00             
2 Jump Jets                                               RT                2          2.00             
Medium Laser                                              RT                1          1.00             
2 Jump Jets                                               LT                2          2.00             
Medium Laser                                              LT                1          1.00             
MRM 20                                                    RA                3          7.00             
MRM 20 (Ammo 12)                                          RA                1          1.00             
MRM 20                                                    LA                3          7.00             
MRM 20 (Ammo 12)                                          LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 30
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 2
Armor (A): 5,  Structure (S): 5
Specials: