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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Razor Flea
Designer:           BoldEnglishman
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            20
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         1,535,440 C-Bills
Battle Value:       383

Chassis:              Standard
Power Plant:          160 Fusion
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Razor was a 'Mech seen only in small bandit groups or unknown mercernary units because
    of its next to uselessness anywhere. The only good thing about the Razor that keeps models
    alive is the fact it doesn't see much combat and its bad repuation keeps it in storage. It
    is however extremely cheap.

Capabilities:
    With only two Machine Guns, the Razor is purely designed to ward off infantry attacks and at
    least injure Armor. It is a good scout as well for its relatively average amount of armor
    and its good speed. Even if it sees a Locust, this thing is as good as dead if it takes on a
    'Mech.

Deployment:
    As said before, the Razor is mainly used in Bandit groups and small mercenary units. It
    does, very rarely, find its way into a Periphey nation's army, although that is usually by
    accident or just fate.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  2.00                     
Engine:                                     160 Fusion                 6.00                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   69                     4.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                       6              9       
    Center Torso (rear):                               3       
    R/L Torso:                          5              8       
    R/L Torso (rear):                                  2       
    R/L Arm:                            3              6       
    R/L Leg:                            4              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun                                               RT                1          0.50             
CASE                                                      LT                1          0.50             
Machine Gun                                               LT                1          0.50             
Machine Gun (Ammo 200)                                    LT                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"
Damage: (S) 0* / (M) 0 / (L) 0,  OV: 0
Armor (A): 2,  Structure (S): 2
Specials: CASE