Viewing BattleMech Unit
    Overview |  Distribution |  Battle Value |  Cost |  Availability |  Alpha Strike  | Reviews   
Design Overview
Generate in     format      
                 BattleMech Technical Readout

Name/Model:         Initiate INI-00
Designer:           KrazyCaley
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3058
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         2,883,533 C-Bills
Battle Value:       973

Chassis:              Standard
Power Plant:          LTV 160 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Strasbourg Armaments Type 3 with CASE
Armament:             
    1 Irian Weapons Works V7 LRM 15
    1 SRM 6
    2 Irian Weapons Works Super 6 Medium Lasers
    1 McArthur Anti-Missile System
Manufacturer:         Martinson Armaments
    Primary Factory:  Terra
Communications:       Blow 55 Net
Targeting & Tracking: Scope 2000

================================================================================================
Overview:
    Immediately after Word of Blake conquered Terra, technicians began reopening and repairing
    mothballed factories. The Initiate, the first 'Mech to walk out of one of these refurbished
    factories, comes from the Martinson Armaments production center that once produced the
    Spartan. Though the Martinson factory was destroyed when Stefan Amaris took Terra some three
    centuries ago, it was repaired in a surprisingly short time, and now produces Initiates as
    well as Spartans.
    
    The Initiate design was based in part on the Albatross, sharing many of that assault
    'Mech's weapons systems and imitating its eclectic weapons mix.

Capabilities:
    Loaded with weapons and armor, the Initiate's only drawback is a decided lack of speed and
    maneuverability. At long range, the LRM provides quite a bit of punch for a 'Mech this size,
    and the Initiate's firepower is stronger as it closes in. The combined punch of the ER small
    lasers, the medium lasers and the SRM can disable smaller 'Mechs quickly and efficiently,
    and the antimissile system defends the 'Mech from incoming missile barrages.

Deployment:
    Production of the Initiate contiues at record speed, and each one quickly gets a pilot.
    Initiates are being spread equally among all Word of Blake divisions.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                     160 Fusion                 6.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  128                     8.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             17       
    Center Torso (rear):                               4       
    R/L Torso:                         10             16       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                           10             17       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              RT                1          1.00             
Anti-Missile System                                       LT                1          0.50             
Anti-Missile System (Ammo 12)                             LT                1          1.00             
CASE                                                      LT                1          0.50             
LRM 15                                                    LT                3          7.00             
LRM 15 (Ammo 8)                                           LT                1          1.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Medium Laser                                              RA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 24
TP: BM,  SZ: 2,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 1
Armor (A): 4,  Structure (S): 3
Specials: AMS, CASE, IF1