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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Victor VTR-9ABLS
Designer:           Ruger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Early Succession Wars / 2900
Rules (Current):    Tournament Legal
Rules (Era):        Experimental
Rules (Year):       Experimental
Total Cost:         7,930,920 C-Bills
Battle Value:       1,429

Chassis:              Standard
Power Plant:          320 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Standard
Armament:             
    1 Binary Laser Cannon
    1 SRM 6
    3 Medium Lasers
    2 Flamers
    2 Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The VTR 9B Victor was originally built under a defense contract with the Star League in
    2510. Defined as a heavy BattleMech, it was used as a strong support 'Mech with jump
    capabilities. Earlier models carried a sophisticated array of anti-infantry weaponry
    systems, later discarded due to the overheating problems common for a heavily armed 'Mech.
    Also technicians felt that this heavy-support 'Mech would not engage infantry, and so the
    flamer and machine gun systems were removed. The Victor was originally outfitted with a
    Standus 20 tracking system, but it was removed from all but the first-run prototypes due to
    its tendency to project targets that did not exist.
    
    HildCo Interplanetary produced the 'Mech out of three plants whose facilities were destroyed
    during the First Succession War. Most of the firm's records fell into the hands of House
    Kurita, however. Thus, the total number of Victors produced has been determined to be nearly
    1000. Many were lost during Kerensky's exodus from the Star League, and still more were lost
    during the First Succession War.

Capabilities:
    Unlike heavy 'Mechs, the Victor has a jump capability. It is equipped with the HildCo Model
    12 jump jets, providing it with the ability of full jump as well as all related forms of
    attack. As most MechWarriors do not expect a heavy 'Mech to be able to jump when they
    encounter a Victor, that can spell their doom.
    <br>     The Pontiac 100 autocannon provides the Victor with medium-range capability
    as well as the power to inflict a great deal of damage. Although some models have reported
    some ammunition feed problems, this does not appear to be a common problem.
    <br>     The Victor's left arm sports the mainstay of its close-range weapons, the
    twin Sorenstein V medium lasers. These lasers are supplemented by the Holly short-range
    missile rack, intended for close-range fire support.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  8.00                     
Engine:                                     320 Fusion                22.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            17                     7.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  192                    12.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             30       
    Center Torso (rear):                              15       
    R/L Torso:                         17             23       
    R/L Torso (rear):                                 10       
    R/L Arm:                           13             16       
    R/L Leg:                           17             20       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          2.00             
Flamer                                                    RT                1          1.00             
Machine Gun                                               RT                1          0.50             
Medium Laser                                              RT                1          1.00             
Flamer                                                    LT                1          1.00             
Machine Gun                                               LT                1          0.50             
Machine Gun (Ammo 100)                                    LT                1          0.50             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Binary Laser Cannon                                       RA                4          9.00             
2 Medium Lasers                                           LA                2          2.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 32
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 3 / (M) 2 / (L) 0,  OV: 2
Armor (A): 6,  Structure (S): 6
Specials: