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                 BattleMech Technical Readout

Name/Model:         Mongoose MON-99
Designer:           VeronTheVillain
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            25
Configuration:      Biped BattleMech
Era/Year:           Early Succession Wars / 2830
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         1,915,417 C-Bills
Battle Value:       783

Chassis:              Kell/D 
Power Plant:          Nissan 200 
Walking Speed:        86.4 kph  
Maximum Speed:        129.6 kph 
Jump Jets:            None
    Jump Capacity:    None
Armor:                ProtecTech 6
    2 Medium Lasers
    2 Starflash Medium Lasers
Manufacturer:         Diplan 'Mechyards
    Primary Factory:  Ozawa
Communications:       ON-5
Targeting & Tracking: TharHes Mars-1

    Introduced in the spring of 2660, the quick, agile Mongoose soon became popular with Star
    League light lance commanders. Equipped with the Beagle active probe, which combined thermal
    and magnetic passive sensors with an active millimeter-wavelength phased-array radar, the
    Mongoose rendered attempts at concealment useless.
    Though the 'Mech was originally designed for deep reconnaissance, commanders soon began
    to adapt it for command and control duties as soon as they discovered that the Mongoose's
    advanced sensor array and associated central processing units would allow them to easily
    coordinate the activities of an entire light company. Demand for this new vehicle was high,
    and by 2668, the design had become the standard command 'Mech for all light and recon
    The First and Second Succession Wars devastated the Inner Sphere's industrial might. As
    was the case for the MechWarriors of many advanced BattleMech designs dependent on a
    constant flow of replacement parts, Mongoose pilots found themselves patching and
    jury-rigging together their "state-of-the-art" electronics and weaponry. The first item to
    suffer was the sensor array, and today, none of the few operational Mongooses have a
    functioning Beagle probe.

    The Mongoose was designed to replace the venerable Locust, with ground speed, rather than
    jumping ability, as the key to the 'Mech's maneuverability. An instant success with field
    commanders, the 'Mech is considered an outstanding design. The 'Mech's armament is based
    entirely on energy weapons, freeing it from an undue reliance on resupply. This makes the
    Mongoose an ideal deep-recon 'Mech or raider.
    The Mongoose carries a heavy load of armor for its size, and it can withstand a direct
    PPC blast to the chest without suffering internal damage. If necessary, the Mongoose can
    engage medium 'Mechs with some chance of success.
    The laser systems are tried and dependable, with excellent heat dissipation provided by
    the primary cooling collars located just above the 'Mech's elbows. Secondary heat sinks,
    located in the back of the torso, funnel heat toward the waist. The lasers mounted in the
    center torso and head are very accurate, employing internal compensatory systems that allow
    the Mongoose to aim precisely when at a full run. The only drawback to the weapon system is
    the cooling jacket for the center torso laser, which rests on the top of the engine
    compartment and tends to deteriorate rapidly. Replacement is not difficult, but studies show
    the jacket is virtually useless after only 100 firings. The additional heat does not impair
    the Mongoose's performance, but it makes the cockpit uncomfortable for the pilot and
    sometimes interferes with the sensor array.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  2.50                     
Engine:                                     200 Fusion                 8.50                     
    Walking MP:                                 8                                               
    Running MP:                                 12                                              
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   80                     5.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              6       
    Center Torso:                       8             12       
    Center Torso (rear):                               2       
    R/L Torso:                          6             10       
    R/L Torso (rear):                                  2       
    R/L Arm:                            4              8       
    R/L Leg:                            6             10       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium Laser                                              H                 1          1.00             
Medium Laser                                              CT                1          1.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 27
TP: BM,  SZ: 1,  TMM: 3,  MV: 16"
Damage: (S) 2 / (M) 2 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 2
Specials: ENE