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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Stout (ST-SCT 1)
Designer:           Khayman
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         21,948,000 C-Bills
Battle Value:       2,002

Chassis:              Endo Steel
Power Plant:          400 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous
    2 ER PPCs
    1 Medium Pulse Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Unknown with Beagle Active Probe

    "There's no such thing as bad publicity."
    Taking that into account, a new firm decided to attempt to play off the image of the
    "Steiner Scout Lance". The mech combined the image of the Charger, a once maligned attempt
    at the assault-scout role, and utilized much of the same internal hardware as the beloved
    Zues to make it popular with the LCAF's top brass. The end result is the "Stout" (Steiner +
    Scout) assault scout mech.

    A massive and extravagant 400XL engine is the key to the mechs success, allowing the design
    to move at surprising speeds. Mobility is granted by jump jets and its role is further
    reinforced by the addition of an electronics package consisting of an Active Probe and ECM
    A shell of 13.5 tons of ferro fibrous, does its best to protect the valuable internal
    The ever popular combination of twin ER PPCs with enough heat sinks to use them, gives the
    design it's staying power. Backed by a single medium pulse laser, these weapons give the
    design its endurance. This is further enhanced by the roomy and comfortable cockpit which
    remains part of its full-head ejection system.
    All of this gives the Stout, the image of being the most expensive (and unnecessary)
    generalist mech.

    Despite performing well in test and being a joy to pilot due to the attention paid to
    personal comfort, the design ended up bankrupting the company whose name could not exist
    long enough to even be remembered.
    Two nails closed this coffin with the first being that the Stout, simply could not compete
    with other assaults in terms of both effectiveness and popularity such as the Zues. The
    second nail was due to the cheaper and more effective light designs that were beginning to
    proliferate within the LCAF.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 4.00                     
Engine:                                       400 XL                  26.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  241                    13.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             36       
    Center Torso (rear):                               8       
    R/L Torso:                         17             28       
    R/L Torso (rear):                                  6       
    R/L Arm:                           13             26       
    R/L Leg:                           17             34       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium Pulse Laser                                        H                 1          2.00             
2 Jump Jets                                               CT                2          2.00             
Guardian ECM Suite                                        RT                2          1.50             
Jump Jet                                                  RT                1          1.00             
Beagle Active Probe                                       LT                2          1.50             
Jump Jet                                                  LT                1          1.00             
ER PPC                                                    RA                3          7.00             
ER PPC                                                    LA                3          7.00             

Alpha Strike Statistics                                             
Point Value (PV): 47
TP: BM,  SZ: 4,  TMM: 2,  MV: 10"/8"j
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 8,  Structure (S): 4
Specials: ECM, ENE, JMPW1, PRB, RCN