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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Highlander (Siegebreaker) HGN-732CW
Designer:           khanwolverine
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            90
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3061
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         10,490,280 C-Bills
Battle Value:       3,024

Chassis:              Ford Endo Endo Steel
Power Plant:          Ford Heavy 270 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            HildCo Model 10 
    Jump Capacity:    90 meters
Armor:                Grumman-3 Ferro-Fibrous
    1 Series II Gauss Rifle
    1 Series XIV ER Large Laser
    2 Mk. 46 Type IV LRM 10 w/ Artemis IV FCS
    2 Type XII Streak SRM 6s
    3 Series PPS-XIX Medium Pulse Lasers
Manufacturer:         StarCorps Industries
    Primary Factory:  Tex Corp Facility 3
Communications:       Hector VII
Targeting & Tracking: Starlight LX-1 with Light Active Probe

    Having served the SLDF with distinction for almost
    two centuries, the Highlander earned its place in the his-
    tory books with an absolutely stellar combat record. Yet it
    is not its withering firepower or superior armor protection
    that gives this ?Mech its battlefield reputation. Instead, it is
    best known, and widely feared, because of the infamous
    ?Highlander burial.?

    The Highlander entered service with the SLDF in the late 26th century, and within decades it
    had made its way into nearly every Regular Army BattleMech regiment. The reason was very
    simple: it was an incredibly capable ?Mech.
    Originally meant to be the focus of a city or stronghold?s defense, the Highlander?s
    mobility and wide-ranging weapons proved that it could command just about any battlefield,
    no matter the circumstance.
    With a Gauss rifle and paired Artemis slaved LRM-10 launchers as its primary weapons, the
    Highlander can engage targets at extreme ranges with withering fire, Clan Wolverine went so
    far as to back up these ammo based long range weapons with an extended range large laser.
    And if its opponents manage to close in past its LRM?s minimum range, it can deliver the
    coup de grace with its two Streak SRM racks and a trio of medium pulse lasers.
    Fourteenand-a-half tons of ferro-fibrous armor and a standard engine make it an
    all-but-unstoppable force; the perfect assault ?Mech. And then there is perhaps its greatest
    asset?its integral HildCo jump jets. The ?death from above? tactic had long been considered
    a desperate move, but with the advent of the Highlander and its specially reinforced legs,
    it became a virtual art form. MechWarriors used the threat of a ?Highlander burial? which
    could literally drive a light ?Mech into the ground?to scare away all but the boldest of

    When Clan Wolverine was forced to flee the Homeworlds they took several original 732 model
    Highlanders with them.  As the Clan expanded they eventually incorporated newer technologies
    into his mech.  While not a true command mech in a sense it does see deployment in nearly
    every cluster of the Wolverine Touman.

    Several experimental variants exist in Clan Wolverine including the original old 732s as
    training mechs.  There were several attempts to change up the weaponry, including
    experiments with heavy autocannon, PPCs, and even a variant mounting triple strength myomer
    and a hatchet.  Ultimately  Clan Wolverine settled on the "Siegebreaker" variant as it's
    primary production model

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 4.50                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         13 [26]                   3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  278                    14.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             45       
    Center Torso (rear):                              12       
    R/L Torso:                         19             30       
    R/L Torso (rear):                                  8       
    R/L Arm:                           15             30       
    R/L Leg:                           19             38       

Weapons and Ammo                                       Location          Critical     Tonnage   
Light Active Probe                                        H                 1          0.50             
ER Large Laser                                            CT                1          4.00             
Jump Jet                                                  CT                1          2.00             
Jump Jet                                                  RT                1          2.00             
3 Medium Pulse Lasers                                     RT                3          6.00             
Jump Jet                                                  LT                1          2.00             
2 LRM 10 w/ Artemis IV FCS                                LT                2          5.00             
LRM 10 (Ammo 24) [Artemis IV]                             LT                2          2.00             
Gauss Rifle                                               RA                6         12.00             
Gauss Rifle (Ammo 16)                                     RA                2          2.00             
2 Streak SRM 6s                                           LA                4          6.00             
Streak SRM 6 (Ammo 30)                                    LA                2          2.00             

Alpha Strike Statistics                                             
Point Value (PV): 61
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 6 / (M) 6 / (L) 5,  OV: 3
Armor (A): 9,  Structure (S): 7
Specials: CASE, IF2, LPRB, RCN