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                 BattleMech Technical Readout

Name/Model:         Atlas DS (Death Standing) Atlas
Designer:           Ogre8472
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         12,058,000 C-Bills
Battle Value:       2,960

Chassis:              Ford Super H QWA5 
Power Plant:          Ford 300 
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Starshield
Armament:             
    1 Devastator Ultra AC/20
    1 Remer Series Alpha Deuce ATM 12
    1 Mk. 22 Type III Streak SRM 6
    4 ExoStar Pinnacle (Clantech) ER Medium Lasers
    2 Shield 3A Anti-Missile Systems
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       StarLink 955G with ECM Suite
Targeting & Tracking: Series VI KITT with Light Active Probe

================================================================================================
Overview:
    The Atlas is probably the best-known BattleMech to ever set foot on the modern battlefield.
    Designed with specifications from Aleksandr Kerensky himself in 2755 in the midst of the
    Cameron Edicts, the Atlas was originally intended to ensure SLDF superiority over the Star
    League member states. Though the inexorable arming of the Great Houses continued, the Atlas
    proved itself to be everything General Kerensky requested. With the largest amount of armor
    of nearly any 'Mech, crippling firepower, and the foreboding skull-shaped "Death's Head"
    cockpit/head assembly, the Atlas lived up to its reputation. The mere sight of an Atlas had
    been known to make even a veteran MechWarrior break out in a cold sweat, and theoretically a
    single Atlas can take on and wipe out an entire battalion of Stingers in exchange for minor
    armor loss.
    
    The Atlas' first combat trials came during the Amaris Civil War, where it served an
    instrumental role as a powerful command vehicle. Though General Kerensky is well-known for
    being the one who kicked down the palace doors of the Usurper in his Orion, it was his close
    friend Aaron DeChavilier who, in his Atlas, weathered the storm of enemy fire and breached
    the protective wall surrounding the complex. After this conflict it was therefore with
    little surprise that the General wished for all of these 'Mechs to accompany him on
    Operation Exodus, but ironically of those MechWarriors who refused his summons fully
    two-thirds were Atlas drivers. These units were spread among the Successor States and Atlas
    factories on Al Na'ir, Hesperus II and Quentin would continue production of the 'Mech
    through the Succession Wars.
    
    Most commanders were loath to tamper too much with such a successful 'Mech, but the recovery
    of the Helm Memory Core resulted in a number of ancient designs being updated with lostech,
    and the Atlas was no exception. The new AS7-K model was released in 3049, just in time to
    fight off the Clan Invasion. The Federated Commonwealth also briefly began production of
    their own model, the AS7-S, although following the civil war that line was discontinued and
    further variants have been introduced by the Lyran Alliance and Draconis Combine. Despite
    its age, well into the end of the thirty-first century there were no plans to replace the
    Atlas, and even the most cutting-edge designs will stop and pause when faced with the
    prospect of an Atlas bearing down on them.

Capabilities:
    Along with the refitted Mackie the Death Standing Atlas has all new Clan grade weaponry and
    equipment. Starting with the 19.5 tons of Starshield plating enhanced by 2 Shield 3A AMS one
    in each shoulder. To lessen the chance of a jam, each one is feed by its separate supply
    bin. The 4 medium lasers have all been up graded to ER ExoStar Pinnacle models. 1 in each
    arm and 2 in the CT. Long range firepower is provided by the Remer Series Alpha Deuce 12
    tube ATM launcher replacing the heavy and out dated LRM 20 in the left torso. 1 ton of each
    type of munition allows the mechwarrior a choice best suited for the targets range. The 6
    tube SRM launcher has also been upgraded to a Streak Mk. 22 Type III launcher with 1 ton of
    reloads.
    
    But you didn't read this for those did you? No. You wanted to know about the killing blow.
    Well... That honor comes from the Devastator 20 Ultra series Autocannon replacing the right
    torso. 3 massive bins of reloads allow this beast to sing its deaths song to the poor
    bastard foolish enough to get in range. That kind of munitions allow it's song to be heard
    across the battlefield.

Notable MechWarriors:
    Only the most noble of warriors are offered the chance to pilot the Mech Aleksandr Kerensky
    himself saw fit to bring to the battlefield. Often left in the hanger by to be cared for
    religiously by techs the Death Standing gins at the chance to bring destruction once again.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  307                    19.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              12       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
ECM Suite                                                 H                 1          1.00             
2 ER Medium Lasers                                        CT                2          2.00             
Ultra AC/20                                               RT                8         12.00             
Ultra AC/20 (Ammo 15)                                     RT                3          3.00             
ATM 12                                                    LT                5          7.00             
ATM 12 (Ammo 5)                                           LT                1          1.00             
ATM 12 (Ammo 5) [ER]                                      LT                1          1.00             
ATM 12 (Ammo 5) [HE]                                      LT                1          1.00             
Light Active Probe                                        LT                1          0.50             
Streak SRM 6                                              LT                2          3.00             
Streak SRM 6 (Ammo 15)                                    LT                1          1.00             
Anti-Missile System                                       RA                1          0.50             
Anti-Missile System (Ammo 24)                             RA                1          1.00             
ER Medium Laser                                           RA                1          1.00             
Anti-Missile System                                       LA                1          0.50             
Anti-Missile System (Ammo 24)                             LA                1          1.00             
ER Medium Laser                                           LA                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 64
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 8 / (M) 7 / (L) 1,  OV: 2
Armor (A): 10,  Structure (S): 8
Specials: AMS, CASE, ECM, LPRB, RCN