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Design Overview
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                 BattleMech Technical Readout

Name/Model:         UrbanMech UM-TH1
Designer:           Rudel Gurken
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Star League / 2685
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         1,792,700 C-Bills
Battle Value:       565

Chassis:              Republic-R 
Power Plant:          Leenex 60 
Walking Speed:        21.6 kph  
Maximum Speed:        32.4 kph  
Jump Jets:            Pitban 6000 
    Jump Capacity:    60 meters
Armor:                Durallex Medium with CASE
    1 Lubalin LB 10-X AC
    1 Martell Small Pulse Laser
Manufacturer:         Orgus Industries
    Primary Factory:  Marcus
Communications:       Dalban Interact
Targeting & Tracking: Dalban Urban

    As demanded by the 'Mother Doctrine' since 2380 the Terran Hegemony was able to keep its
    technological edge over the other states of the Inner Sphere throughout most of its
    Although fielding a lot of mech-types their neighbors also had in their forces, the Hegemony
    equipped their mechs with high-tech items unobtainable to their rivals.
    Since 2675 the UrbanMech was the much underestimated city defender of the StarLeague and the
    armies of the Succession Wars. Meant to be a cheap and rugged mech for militias and pure
    defense units, it was never a high priority to put high-tech equipment in it. Nevertheless a
    small production run of upgraded UM-TH1 on the initiative of rich town rulers and
    industrialists messing with military affairs or that just established a private defense

    Carrying the modern LB10-X auto cannon the UM-TH1 got a greater reach, useful to snipe down
    longer streets, and could carry double the ammo capacity. Even though this enabled the
    UrbanMech to use the special LB-X cluster ammunition in addition to normal slug, some
    critics were of the opinion, that 20 rounds of ammo are to much for the UrbanMechs fighting
    style. However a CASE protected the mech from destruction in case of an ammo hit. As the
    UM-R60 lacked a real infantry deterrent the Harmon Light laser was swapped for a Martell
    pulse variant.

    From 2685 on UM-TH1?s reached units that were fielded to defend major cities and industrial
    complexes. Sometimes even private, company-owned units. All in all only about a hundred
    units were produced.

    There were brief considerations equipping the UrbanMech with a Beagle Active Probe to better
    detect infiltration of enemy infantry and small vehicles into a defended city. But all
    proposals were taken down and WSP-TH1's were assigned to the task.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  3.00                     
Engine:                                     60 Fusion                  1.50                     
    Walking MP:                                 2                                               
    Running MP:                                 3                                               
    Jumping MP:                                 2                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  1.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             11       
    Center Torso (rear):                               8       
    R/L Torso:                          7              8       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5             10       
    R/L Leg:                            7             12       

Weapons and Ammo                                       Location          Critical     Tonnage   
2 Jump Jets                                               CT                2          1.00             
CASE                                                      RT                1          0.50             
LB 10-X AC (Ammo 10)                                      RT                1          1.00             
LB 10-X AC (Ammo 10) [Cluster]                            RT                1          1.00             
LB 10-X AC                                                RA                6         11.00             
Small Pulse Laser                                         LA                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 15
TP: BM,  SZ: 1,  TMM: 0,  MV: 4"j
Damage: (S) 1 / (M) 1 / (L) 1,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: CASE, FLK1/1/1