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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Desert Eagle ((Nova Masters Mech)) DST-90
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            65
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3063
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         11,492,525 C-Bills
Battle Value:       1,550

Chassis:              Albat-50 
Power Plant:          Ford 260 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                ArcShield VII Mk 5 with CASE
Armament:             
    2 Rotary AC/5s
    1 LRM 10
    2 ER Small Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Achernar Electronics HICK-4
Targeting & Tracking: Angst Clear View 2A

================================================================================================
Overview:
    Created by Defiance industries, the Desert Eagle was built primarily to function in warmer
    battlefields, hence its name. Although not to impressive, it scored notable points on its
    early testing, especially in heated environments. The chassis employs a number of improved
    designs, such as new cockpit stabilization system allowing the pilot to control the mech and
    view the battlefield with greater ease. Adding to its heat dissipative advantage is a
    specialized coolant distribution system, giving it a more efficient flowage of coolant to
    flush systems and its heat sinks, furthering its ability to withstand extreme heat. The LRM
    10 launchers are built with 18 tubes, allowing it to rapidly fire continuous volleys,
    because the tubes alternate reloading and firing. It also is covered in a decent amount of
    protective layer of ArcShield VII Mk 5 armor. Its main weapons, twin Rotary Autocannon,
    generate little heat and have a decant range. The mech also has thick armor, except for on
    its back, emphasizing its need for cover from other team-mates to make it an effective
    design.

Capabilities:
    This mech's primary weapons are two Rotary Autocannons, which are best employed at a medium
    range. Adding to its effective range are a pair of shoulder-mounted LRM-10 launchers, and if
    an enemy should get too close ER small lasers are added to its offensive capability. This
    mech would work best in a team-support role, adding its ranged firepower to the effort of
    other mechs as well.

Variants:
    One of the Desert Eagle variants drops the RAC-5s and the small lasers in favor of two
    Mauser-F66 light gauss rifles and the LRM's remain.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  6.50                     
Engine:                                       260 XL                   7.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  199                    12.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      21             32       
    Center Torso (rear):                              10       
    R/L Torso:                         15             21       
    R/L Torso (rear):                                  8       
    R/L Arm:                           10             18       
    R/L Leg:                           15             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 ER Small Lasers                                         CT                2          1.00             
CASE                                                      RT                1          0.50             
LRM 10                                                    RT                2          5.00             
LRM 10 (Ammo 24)                                          RT                2          2.00             
CASE                                                      LT                1          0.50             
Rotary AC/5 (Ammo 80)                                     LT                4          4.00             
Rotary AC/5                                               RA                6         10.00             
Rotary AC/5                                               LA                6         10.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 37
TP: BM,  SZ: 3,  TMM: 1,  MV: 8"
Damage: (S) 4 / (M) 5 / (L) 1,  OV: 0
Armor (A): 7,  Structure (S): 3
Specials: CASE, IF1