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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Super Wasp ((NGTM-1R's Mech)) SWSP-1A
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3065
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         5,777,460 C-Bills
Battle Value:       959

Chassis:              Endo Steel
Power Plant:          SearcyWorks 210 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            SearcyWorks LiftLight 
    Jump Capacity:    180 meters
Armor:                SearcyWorks Plate Light with CASE
Armament:             
    1 SearcyWorks Hardlight Advanced-3 ER Large Laser
    1 Guided Technologies 2nd Gen Streak SRM 4
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Tek BattleCom II
Targeting & Tracking: SearcyWorks T&T Type 2 with Beagle Active Probe

================================================================================================
Overview:
    The Super Wasp has been a long time coming. Though originally intended to be released
    alongside the Super Stinger in 3042, the Super Wasp was delayed when a critical fault in its
    structure was discovered. The Clan Invasion halted its release again in 3049 as the
    production line set up to produce it was rapidly converted to Super Stinger production. The
    Super Wasp was again about to be released in 3055 when a Nova Cat raid demolished the
    production line. After repairs, the production line was retooled for another design.
    Finally, in 3065, the SWSP-1A Super Wasp began to walk out of the SearcyWorks factory on
    Pesht.

Capabilities:
    As 35-ton BattleMechs go, the Super Wasp stands out in no particular combat area. It can do
    almost anything a Light 'Mech is supposed to do, and do it fairly well. Nearly every
    MechWarrior has some familiarity with the original Wasp, and the Super Wasp, like the other
    Super-series designs, reproduces the look and feel of its parent design almost perfectly.
    Unlike the Wasp, however, the Super Wasp is both tough abd well-armed. It mounts 100 percent
    of its theoretical armor, and CASE protects its SRM ammo. It does, however, mount an XL
    engine. SearcyWorks engineers are quick to point out that if you've lost an entire side
    torso, you're probably doomed anyways, so it will not matter if the engine was XL or not.
    For weapons, the Super Wasp has a Victory Nickel Alloy ER Large Laser, of AS7-K Atlas fame,
    and a Streak SRM-4 launcher for close-in work, giving it more than twice the firepower of
    the Wasp. The laser gives it excellent range, while the Streak launcher engages short-range
    targets. Finally, the 'Mech mounts a Beagle Active Probe, allowing it to serve yeoman
    scouting duties or offer protection to larger BattleMechs in urban operations.

Deployment:
    The Super Wasp is still relatively new: approximately forty-eight have been produced, not
    counting prototypes and custom one-offs from the SearcyWorks Customization Department. The
    Pesht Armored Calvary absorbed only one lance of the Super Wasp, already having a large
    number of very similar Super Stingers. Wolf's Dragoons has bought a lance, surprisingly, and
    is reportedly pleased with the design. The remainder are scattered in ones and twos in
    Combine and Federated Suns regiments, primarily those loyal to Prince Victor.

Variants:
    A popular variant, often requested from the Customization Department, replaces the ER Large
    Laser with an ER PPC, the Streak SRM-4 with a Guardian ECM Suite, and tacks on a
    head-mounted ER Small Laser. This turns the Super Wasp into a slightly slow, but powerful,
    dedicated scout 'Mech.
    The original Super Wasp configuration, the one intended to be released in 3046 alongside the
    Super Stinger, mounts an SRM-6 and its ammunition. However, only three of them exist.

Notable MechWarriors:
    Lieutenant Marcus Winters, of the Pesht Armored Calvary, and his Super Wasp are most famous
    for having single-handedly destroyed a Mad Cat Prime during thr Ghost Bears invasion of the
    Combine. In addition he has six other kills (two Dashers, two Razorbacks, one Dart, and one
    Stilleto), and three-fourths credit on an AWS-9M Awesome.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       210 XL                   4.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             17       
    Center Torso (rear):                               5       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
CASE                                                      RT                1          0.50             
Streak SRM 4                                              RT                1          3.00             
Streak SRM 4 (Ammo 25)                                    RT                1          1.00             
Beagle Active Probe                                       LT                2          1.50             
ER Large Laser                                            LA                2          5.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 27
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"j
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: CASE, PRB, RCN