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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Super Thorn ((NGTTM-1R's Mech)) STHE-N
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3045
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         5,032,260 C-Bills
Battle Value:       964

Chassis:              Endo Steel
Power Plant:          SearcyWorks 210 XL
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                SearcyWorks Plate Light
    3 SearcyWorks Hardlight-2 Medium Lasers
    4 Doombud LRM 5s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Tek BattleCom
Targeting & Tracking: SearcyWorks T&T Type 2

    While one team of SearcyWorks engineers worked on the Super Crusader, another looked for a
    second light 'Mech to upgrade (after the Stinger). They settled on the THE-N Thorn, a light
    'Mech just returning to the battlefield after the technology for endosteel internal
    structures was rediscovered. While admittedly not truly a 3025-era machine, the THE-N Thorn
    met the requirements, and design was given the go-ahead.
    When the SCRD-3R Super Crusader was released as a heavy fire-support platform in 3045, the
    STHE-N Super Thorn was right alongside it filling the role of light fire-support.

    The STHE-N Super Thorn is a mobile fire-support and long-range dueling platform. It excels
    in the role of scout-hunter, simply because few scout 'Mechs are able to reach as far, and
    those that can are unable to hit as hard. The Super Thorn's claim to be the ultimate mobile
    fire support platform comes from its four Doombud LRM-5 racks, complete with 72 volleys of
    missiles. These racks have mated quite well with both the SearcyWorks-built targeting and
    tracking system and the Super Thorn's chassis itself. Techs report it requires minimal
    maintenance, and SearcyWorks engineers made the launchers assembly easy to remove so they
    could be worked on. It is also often a surprise to enemies, because very, very few light
    'Mechs mount a weapon so large. As support for the missile racks, the Super Thorn mounts
    three SearcyWorks-built medium lasers, giving it an edge in firepower over its parent
    design, and 7.5 tons of standard plate armor protect the Super Thorn, giving it the maximum
    possible amount of protection from enemy fire for a 'Mech of its weight class. It has good
    speed, allowing it to get into position to support its lancemates. On the other hand, it
    lacks jumpjets, just as its progenitor did. Lastly, as an essential for any run-and-gun
    'Mech, the Super Thorn can sustain alpha strikes while on the move indefinitely, and even
    Inferno missiles will not degrade this capability!

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                       210 XL                   4.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         11 [22]                   1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             17       
    Center Torso (rear):                               5       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium Laser                                              H                 1          1.00             
4 LRM 5s                                                  RA                4          8.00             
LRM 5 (Ammo 72)                                           RA                3          3.00             
2 Medium Lasers                                           LA                2          2.00             

Alpha Strike Statistics                                             
Point Value (PV): 29
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 3 / (M) 3 / (L) 2,  OV: 0
Armor (A): 4,  Structure (S): 2
Specials: IF1, LRM1/1/1