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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Antlion ((Shrike's Mech)) ATL-4C
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 3014
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,843,910 C-Bills
Battle Value:       728

Chassis:              DSC Model ATL 
Power Plant:          GM 210 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                DSC Standard
Armament:             
    2 Martell Medium Lasers
    2 Hovertech Quad SRM 4s
    2 SperryBrowning Machine Guns
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       DSC BattleTalk IV
Targeting & Tracking: DSC Point and Shoot K Mk II

================================================================================================
Overview:
    Laid down in late 3014 as a companion to the DSC Armory's first design, the WCT-2C Wildcat,
    the Antlion was intended to serve with its lighter cousin in the garrison role.
    Manufacturing difficulties and costs kept if from full production until mid-3015, however,
    until the frame could be reinforced to adequately support the full 35 tons of battlemech
    that it was to carry. Two years later, the Antlion would be a tremendous follow-up on the
    success of the Wildcat, and found its way into numerous garrison forces.

Capabilities:
    Designed to fill the gap the Wildcat left in operations against larger combat units, the
    Antlion has several key design points. While not as fast as the Jenner or Ostscout, it has
    respectable spped for a mech of its size. Designers chose the large GM 210 engine to allow
    the Antlion to come close to matching the speed of the Wildcat, since the units were
    intended to operate together. The GM 210 also allows the Antlion to outrun several
    contemporaries of its class such as the Panther, as well as heavier battlemechs that would
    prove too large for the Antlion to handle alone. Another feature the Antlion boasts is
    better than average armor. With 6 tons of DSC Standard plate, it can withstand more
    punishment than many designs in its class and even some that are slightly heavier.
    Weapons selection was a long process as several engineers insisted on using an assortment of
    lasers much like the Jenner, while others felt a volley of missiles would prove more
    effective. Eventually a compromise was reached and the Antlion was set to carry a mixed
    weapons package. The right arm carries the primary anti-mech weapon in a pair of Martell
    Medium Lasers. The performance of the popular Martell and its reliability made it the prime
    candidate for the main weapon of the BattleMech. Backing up the Martells, are a pair of
    HoverTech Quad SRM-4s mounted on the hips for firing stability much like the Crusader's
    Harpoon SRMs. Ammo is stored in paied bins giving the Antlion a respectable 25 rounds for
    each launcher. Rounding out the package is a pair of SperryBrowning machineguns placed on
    the torso much like the Wildcat. DSC engineers had worries that the Antlion lacked any real
    infantry fighting capabilities should it become separated from its assigned Wildcat and
    therefore chose to include the machinegun pair.

Deployment:
    Antlions have found their way to the far reaches of the Inner Sphere and into the Periphery
    where they serve in garrison forces with associated Wildcats. The DSC Armory even offers a
    "garrison package" which is a mixed lance of Wildcats and Antlions sold at a cheaper rate
    than individual units. This has become a popular solution to garrison issues on many
    back-water planets.

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Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      11             14       
    Center Torso (rear):                               4       
    R/L Torso:                          8             10       
    R/L Torso (rear):                                  3       
    R/L Arm:                            6             10       
    R/L Leg:                            8             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Machine Gun (Ammo 100)                                    CT                1          0.50             
Machine Gun                                               RT                1          0.50             
Machine Gun                                               LT                1          0.50             
2 Medium Lasers                                           RA                2          2.00             
SRM 4                                                     RL                1          2.00             
SRM 4 (Ammo 25)                                           RL                1          1.00             
SRM 4                                                     LL                1          2.00             
SRM 4 (Ammo 25)                                           LL                1          1.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 25
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 3 / (M) 3 / (L) 0,  OV: 0
Armor (A): 3,  Structure (S): 3
Specials: SRM1/1/-