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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Fire Ant ((Stephan A. Celuch's Mech)) FRNT-1B
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         6,401,265 C-Bills
Battle Value:       1,114

Chassis:              Endo Steel
Power Plant:          Arthro 300 XL
Walking Speed:        108 kph   
Maximum Speed:        162 kph   [216 kph] 
Jump Jets:            None
    Jump Capacity:    None
Armor:                Ferro-Fibrous
    1 ER Large Laser
    1 Medium Laser
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with Guardian ECM Suite
Targeting & Tracking: Antenna TargaTwitch 372/a

    In the beginning of the 3050's the Clan ran rampant through much of the Inner Sphere. The
    afflicted houses looked fervently for a source of materials to combat the new threat. The
    struggling houses turned to the Free Worlds League for these new supplies. This assistance,
    however, did not come without a cost.
    In exchange for these massive amounts of material, House Marik received the secrets of
    lostech, the knowledge and skill to build weapons of incredible range, accuracy, and damage.
    This knowledge also imparted the ability to make BattleMech internal structure and engines
    All of these new technologies mated to produce a new 'Mech of incredible speed and
    versatility, the FRNT-1 Fire Ant

    The Fire Ant is a modular 'Mech available in two varieties. The FRNT-1A is equipped with an
    accurate and deadly ER PPC. The Lord's Light 2 ER PPC was imported from the Draconis Combine
    in exchange for lostech upgrade packages. The second variant is the FRNT-1B. The FRNT-1B
    drops the ER PPC and is equipped with the common Diverse Optics ER large laser, a Diverse
    Optics small laser, and a Guardian ECM Suite. The second variant is often singly used to
    supply ECM cover for reconnaissance lances. Both varieties come equipped with Myomer
    Acceleration Signal Circuitry. This new circuitry gives the Fire Ant a top speed nearing 210
    With incredible weapons, speed, and reliability this 'Mech can swerve as a reconnaissance
    in-force, a front line commando, a garrison force, or an isolated guerilla fighter. Any
    variant of the Fire Ant is a great advantage to any reconnaissance team. With its incredible
    speed (exceeding 207 kph) this 'Mech is ideal for heavily defended terrain. It often enters
    combat areas and completes its mission without suffering s single hit.
    The Fire ant can also fill other roles. In 3051, two prototype Fire Ants fought and
    defeated an Awesome equpped with lostech, one of the Fire Ants, piloted by Mike "The Hammer"
    Reagan, left the battlefield unscathed, while the other suffered a single ER PPC hit on its
    left leg. The Fire Ants circled the Awesome, using their incredible speed in combination
    with ground cover and rarely offered the Awesome pilot a shot. The Awesome's rear armor was
    whittled down, and the 'Mech was destroyed under the constant fire from the Fire Ants ER
    As a garrsion force, the 'Mech can cover great amounts of distance in little time. A
    company of Fire Ants can easily patrol small continents and react quickly to enemy
    deployments. If their positions are overrun, the Fire Ants can operate as guerilla fighters.
    Their lack of any need for ammunition makes them well suited for this role.
    The limited amount of armor a Fire Ant carries is carefully placed. The greatest amount
    of armor is dedicated to protect the 'Mechs best defense, its speed. Nearly 40% of all its'
    armor is on the legs. The 'Mech only has enough armor on the rear torso to prevent engine
    and gyro damage from failing. The Fire Ants arms are only covered in a light skin, offering
    no protection from anti-Mech weaponry. This design decision was made for two reasons. First,
    the armor was sorely needed in more critical areas (namely the legs), and second, kit helps
    discourage pilots from closing for hand-to-hand combat (which is not the Fire Ants
    The Fire Ant is not an average run-of-the-mill 'Mech. Its pilot must be of a differnet
    breed. The Fire Ant's light armor means the enemy cannot be given an opportunity to score
    damage. "never stop running or looking for cover when you're in a Fire Ant", stated Mike
    "The Hammer" Reagan, after the successful test trial against the Awesome. "Run full throttle
    behind partial cover and the enemy will never hit you. Hell, he'll probably never even see
    you, until its too late."

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       300 XL                   9.50                     
    Walking MP:                                 10                                              
    Running MP:                              15 [20]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   53                     3.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              5       
    Center Torso:                      10              8       
    Center Torso (rear):                               4       
    R/L Torso:                          7              6       
    R/L Torso (rear):                                  3       
    R/L Arm:                            5              0       
    R/L Leg:                            7              9       

Weapons and Ammo                                       Location          Critical     Tonnage   
MASC                                                      CT                2          2.00             
ER Large Laser                                            RT                2          5.00             
Guardian ECM Suite                                        RT                2          1.50             
Medium Laser                                              RA                1          1.00             
Small Laser                                               LA                1          0.50             

Alpha Strike Statistics                                             
Point Value (PV): 29
TP: BM,  SZ: 1,  TMM: 4,  MV: 26"
Damage: (S) 2 / (M) 2 / (L) 1,  OV: 0
Armor (A): 2,  Structure (S): 1
Specials: ECM, ENE