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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Legionnaire ((Nightwards Mech)) LGN-01
Designer:           The Grand Poobah
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            35
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,803,680 C-Bills
Battle Value:       886

Chassis:              DE LGN-01 Steel 
Power Plant:          GM 210 
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Durallex Special Lite
    1 Large Laser
    1 Medium Laser
    1 Shigunga LRM 5
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       MHAF Commnicon
Targeting & Tracking: DE-MHAF Legionnaire Targeter

    Towards 3060, much of the Periphery began to enjoy something of a technological renaissance.
    The Periphery kingdoms managed (usually with outside aid) technology levels comparable with
    the Great Houses in 3025. Some of the larger nations (including the Marian Hegemony) even
    managed to move farther ahead, gaining the ability to produce their own BattleMechs and
    increase the size of their military.
    In 3060, the Hegemony began to manufacture the first of a new series of Mechs, intending to
    standardize much of the MHAF by equipping them with four basic designs. Each design would
    come in a lower-tech, standard model and also featured a high-tech upgraded version, usually
    featuring technology such as Double Heat Sinks or Endo Steel that would be assigned to the
    more elite warriors of the MHAF. The first Mech to leave the production lines was the DEC-01
    Decurion, followed a year later by the MRU-MH Marius. In late 3065, the Marian Hegemony
    admitted defeat on the PTO-01 Praetorian and LGN-01 Legionnaire designs, and sought outside
    aid. Somewhat surprisingly, the Marian Hegemony turned to Dante Enterprises, a small startup
    firm in the Draconis Combine that specialized in upgrading older designs with new
    technology. DE promptly went to work on the Praetorian, and recently finished work on the

    DE decided to base the design of the Legionnaire on two proven Mechs, the Wolfhound and the
    Draconis Combines own Panther. DE elected to mount no Jump Jets on the Legionnaire, greatly
    simplifying maintenance and usage, but limiting its abilities when compared to standard
    Light BattleMechs deployed through the rest of the Inner Sphere.
    The Legionnaires two primary weapons, a Large and Medium laser, are hallmarks of the new
    series of BattleMechs. The Large Laser provides the Legionnaire with an impressive punch for
    so small a machine, and backed up by the Medium Laser it also wields, allows the Mech to
    fight on for as long as necessary, as these two primary weapons require no ammunition.
    For long-range engagements, the Legionnaire is also equipped with an LRM-5. Although this
    weapon is capable of inflicting only mediocre damage, its excellent range and economy of
    ammunition usage made it the ideal finishing touch for the Legionnaire, allowing it to fight
    well at any range.
    With full armor plating for its size, as well as impressive speed, the Legionnaire is
    capable of evading larger and more dangerous opponents, whilst still being capable of
    surviving hits from powerful weapons. Combined with the standard Fusion Engine used by the
    design, it has impressive survivability and capabilities, even on a modern battlefield where
    it may be dismissed as obsolete.
    The only real problem faced by pilots of the Legionnaire is its rather limited Heat Sink
    array. Due to the mass of equipment used for other systems, technicians were unable to fit
    any additional Heat Sinks to the design, meaning that it can easily run hot if its pilot
    insists on using its weapons to excess. Carefully handled, however, the design offers good
    options at any range.

    Intended to serve as the primary scouting and fast-response unit in the MHAF, the
    Legionnaires late deployment has forced the MHAF to re-evaluate its plans. Although it is
    being deployed to these roles, the MHAF command echelons have realized that the strike power
    of the Legionnaire allows it to serve on the battle line, and its limited dependence on
    ammunition and high speed allows it to serve as an excellent skirmisher unit. Commanders are
    increasingly requisitioning Legionnaires to serve as mobile reserve cadres rather than for
    its intended primary roles.

    The LGN-02 Legionnaire is a powerful, high-tech machine that is on par with some newer Inner
    Sphere scout Mechs. Upgrading to Endo Steel structure and Ferro-Fibrous Armour, and using
    Double Heat Sinks, the new design also features a Beagle Active Probe and Guardian ECM
    Suite. The Large Laser is updated to a Combine-produced Nickel Alloy ER Large Laser, and the
    LRM system is removed in favor of dual Medium Lasers. All the Medium Lasers are moved and
    housed in a triple mounting around the Legionnaires left arm. These modifications add almost
    another 25% to the cost of the Legionnaire, but the capabilities of the new package has made
    it an instant favorite with the few pilots allowed to take to the field in the new machine.
    Dante Enterprises manufactures the more advanced chassis and electronics equipment on
    Loysville, then exports the unequipped frame to the Marian Hegemony for final fitting.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  3.50                     
Engine:                                     210 Fusion                 9.00                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  119                     7.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      11             17       
    Center Torso (rear):                               5       
    R/L Torso:                          8             12       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             12       
    R/L Leg:                            8             16       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium Laser                                              RT                1          1.00             
LRM 5                                                     LT                1          2.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
Large Laser                                               RA                2          5.00             

Alpha Strike Statistics                                             
Point Value (PV): 24
TP: BM,  SZ: 1,  TMM: 2,  MV: 12"
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 4,  Structure (S): 3
Specials: IF0*