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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hammerhands (HMH-3D)
Designer:           Ogre8472
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            75
Configuration:      Biped BattleMech
Era/Year:           Age of War / 2475
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         6,118,000 C-Bills
Battle Value:       1,381

Chassis:              Standard
Power Plant:          225 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard
    2 Autocannon/10s
    1 SRM 6
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The second exclusive Federated Suns BattleMech, the Hammerhands was developed in 2475 after
    a decade reviewing the performance and complaints received about the earlier BattleAxe.
    Little more than a heavier and slower version of the BattleAxe, the design received its name
    based on the impressive weapons carried in each arm, serving to trigger the Federated Suns'
    seeming love affair with autocannons. Much like its sibling design, the Hammerhands went on
    to influence and be outdone by the immensely popular Warhammer, causing it to fade into
    history, all but forgotten.[3]
    During the Jihad, both Achernar BattleMechs and the New Hessen MechWorks production plant
    started producing Hammerhands for the AFFS. Production continued after the end of the Jihad

    The Achernar designers' solution for the high heat generated by the BattleAxe's PPCs was to
    replace them with a pair of Mydron Model B Autocannon/10s backed up by ChisComp 38 Medium
    Lasers in each arm, while retaining the earlier design's shoulder-mounted Harpoon-6 SRM-6.
    Carrying four tons of ammunition spread between the arms and torsos, the Hammerhands
    autocannons were rarely silenced during most Age of War era conflicts.

    A solution to both Davion MechWarriors early dislike of jump jets and desire for decreased
    reliance upon supply chains, the 4D strips out the jump jets and SRM-6 rack for a single
    PPC. BV (2.0) = 1,356
    The first upgraded Age of War design produced by Achernar, the 5D variant is a minor
    modernization, utilizing more advanced materials to enhance the armor and jump capacity
    while saving space to add a C3 Slave Unit. While the Medium Lasers were exchanged for
    extended range models, the standard autocannons were retained, the advantage being that
    their split ammo bins can be used to carry Armor-Piercing, Precision, as well as standard
    munitions. BV (1.0) = ??, BV (2.0) = 1,496
    A true modern updating, the 6D maximizes the jump capacity and adds a targeting computer and
    C3 Slave unit. The Hammerhands' classic autocannons are replaced with Rotary versions and
    the removed heat sinks are nullified to a degree by the addition of Triple Strength Myomer.
    Most controversially, rear armor has been almost entirely stripped to strengthen the 'Mech's
    frontal protection. BV (2.0) = 2,139
    This version adds a Guardian ECM Suite and CASE to increase protection, as well as expanding
    the ammunition bays by four tons. This provides more ammunition for the Rotary AC/5s located
    in the arms. It also carries a Guardian ECM Suite and a C3 Slave. To make room for these
    changes, engineers removed the Targeting Computer. Triple Strength Myomer allows the 'Mech
    to temporarily reach speeds of 64km/h.[15] BV (2.0) = 2,204

Notable MechWarriors:
    Hammerhands Prince's Champion ( HMH-3D (Kessem) )
    Used by the AFFS Prince's Champion on Royal during the Second Hidden War, this Hammerhands
    has had the jump jets and autocannons removed and replaced with two LB-10X autocannons,
    three extra heat sinks, and two more tons of armor.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  7.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Single):                            13                     3.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  184                    11.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      23             24       
    Center Torso (rear):                               5       
    R/L Torso:                         16             23       
    R/L Torso (rear):                                  5       
    R/L Arm:                           12             22       
    R/L Leg:                           16             23       

Weapons and Ammo                                       Location          Critical     Tonnage   
Jump Jet                                                  CT                1          1.00             
Autocannon/10 (Ammo 10)                                   RT                1          1.00             
SRM 6                                                     RT                2          3.00             
SRM 6 (Ammo 15)                                           RT                1          1.00             
Autocannon/10 (Ammo 10)                                   LT                1          1.00             
Autocannon/10                                             RA                7         12.00             
Autocannon/10 (Ammo 10)                                   RA                1          1.00             
Medium Laser                                              RA                1          1.00             
Autocannon/10                                             LA                7         12.00             
Autocannon/10 (Ammo 10)                                   LA                1          1.00             
Medium Laser                                              LA                1          1.00             
Jump Jet                                                  RL                1          1.00             
Jump Jet                                                  LL                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 35
TP: BM,  SZ: 3,  TMM: 1,  MV: 6"j
Damage: (S) 4 / (M) 4 / (L) 0,  OV: 0
Armor (A): 6,  Structure (S): 6
Specials: AC2/2/-