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Design Overview
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                 BattleMech Technical Readout

Name/Model:         King Crab KGC-040
Designer:           Alisa Wolfstein
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere (Mixed)
Technology Rating:  F
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Republic / 3106
Rules (Current):    Tournament Legal
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         19,722,000 C-Bills
Battle Value:       2,519

Chassis:              Endo-Composite
Power Plant:          300 Light Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE II
    4 Rotary AC/5s
    2 Heavy Medium Lasers (C)
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The KGC-004 is an experiment in attempting to fit 4 Rotary Autocannon 5s on into the chassis
    of a single Battlemech. Arctic Silence had been wanting to produce a variant of the King
    Crab for several years, both because of its fearsome presence on the battlefield and its use
    of heavy Autocannons as its primary weapons (this great respect for heavy autocannons would
    lead to the creation of the Warbird's WRB-3_ Series line several decades later).
    The 'Mech showed great potential in testing, but to achieve the maximum damage in combat
    Mechwarriors had to risk the RAC/5s jamming far more than its engineers wanted. So they
    approached Arctic Silence's Top Secret Research Scientists (who are so Top Secret that they
    live in isolation from the outside world, in a hidden facility on a moon in uncharted
    territory) to see if they could design a Rotary Autocannon which doesn't jam as much. They
    were unable to achieve this due to the limited funds that the KGC-004 engineers were able to
    provide for the research, but instead created a computer system to aid the Mechwarrior in
    unjamming the Rotaries when they inevitably do. The inclusion of the AI-assistance has
    increased the unjamming success rate by over 60%. These rare systems are twice as expensive
    as a standard Rotary Autocannon 5. They are only available to Arctic Silence, and even then
    they are only produced in limited numbers. As of the early 3120s, this "Improved Rotary
    Autocannon 5" has only been mounted on the KGC-004.

    A KGC-004 is the last thing you want to see lumbering into view on the battlefield - when
    this 100-ton giant is on the prowl, no 'Mech is safe. Capable of stripping as much as 7.5
    tons of armour from an enemy unit in one turn, by firing 24 AC/5 rounds at ranges of up to
    450 metres, the KGC-004 requires serious attention from any opposing force; or else they may
    discover that one of their assault 'Mechs has been forcefully transformed into a smoking
    wreck of twisted metal whilst they were shooting at a Locust in their flanks.
    Because of the unrivalled fear factor this 'Mech possesses, which is heightened by it being
    common knowledge that only the best of Arctic Silence's already above-average Mechwarriors
    are given the honour of piloting an assault 'Mech, several Mercenary groups have outright
    surrendered and rapidly withdrawn upon sighting this monstrosity, choosing the wrath of
    their employer when they return empty-handed over facing off against a KGC-004 in combat.
    With enough ammunition to continuously fire at the weapons' maximum rate for 80 seconds, a
    competent pilot should not have to fear their guns running dry. CASE II was included in each
    side torso to completely negate the potential weakness created by having so much explosive
    To free up enough weight to mount the four RAC/5s, a Light Fusion Vlar 300 Engine was used -
    the 'Mech's designers found this to be an acceptable tradeoff between survivability and
    mobility. Arctic Silence pushed the boundaries of their manufacturing capabilities by
    incorporating a Clan-Tech Endo-Composite Skeleton into the design because the comparative
    Inner Sphere version was too space inefficient. To provide effective damage output should
    the primary weapons system be compromised, a secondary weapons system consisting of two
    Clan-Tech Heavy Medium Lasers was installed. These are purchased from Clan Sea Fox, a feat
    made possible by the ambitious trade agreement between Arctic Silence and the so-called
    "Merchant Nation".

    Only used by Arctic Silence, the KGC-004 performs admirably in almost any terrain but is at
    its best when fighting in hills - the differing elevations provide excellent cover for when
    the Mechwarrior needs to unjam the Autocannons, while the sweeping LOS you can get from the
    hilltops means there is nowhere the enemy can hide to escape the withering hail of shells.

Equipment                                                             Mass                      
Internal Structure:                     Endo-Composite (C)             7.50                     
Engine:                                  300 Light Fusion             14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                      Small                    2.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             50       
    Center Torso (rear):                              11       
    R/L Torso:                         21             32       
    R/L Torso (rear):                                 10       
    R/L Arm:                           17             34       
    R/L Leg:                           21             41       

Weapons and Ammo                                       Location          Critical     Tonnage   
Heavy Medium Laser (C)                                    H                 2          1.00             
Heavy Medium Laser (C)                                    CT                2          1.00             
CASE II                                                   RT                1          1.00             
Rotary AC/5                                               RT                6         10.00             
Rotary AC/5 (Ammo 60)                                     RT                3          3.00             
CASE II                                                   LT                1          1.00             
Rotary AC/5                                               LT                6         10.00             
Rotary AC/5 (Ammo 60)                                     LT                3          3.00             
Rotary AC/5                                               RA                6         10.00             
Rotary AC/5 (Ammo 40)                                     RA                2          2.00             
Rotary AC/5                                               LA                6         10.00             
Rotary AC/5 (Ammo 40)                                     LA                2          2.00             

Alpha Strike Statistics                                             
Point Value (PV): 47
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 5 / (M) 5 / (L) 0,  OV: 3
Armor (A): 10,  Structure (S): 5
Specials: CASEII