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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Striker STC-2C
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3055 & 3058
                    Record Sheets: 3058 Unabridged, Clan & Star League
                    Record Sheets: 3058 Upgrade
                    Technical Readout: 3058
                    Technical Readout: 3058 Upgrade
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            80
Configuration:      Biped BattleMech
Era/Year:           Star League / 2571
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         7,701,600 C-Bills
Battle Value:       1,488

Chassis:              Ford CVX 21 
Power Plant:          Pitban 320 
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            None
    Jump Capacity:    None
Armor:                Leviathon Plus
    1 Magna Hellstar PPC
    1 Defiance B3L Large Laser
    1 Pontiac Light Autocannon/5
    3 Hellion-b II Medium Lasers
Manufacturer:         Stormvanger Assemblies
    Primary Factory:  Unknown
Communications:       Basix 200
Targeting & Tracking: Rander Crosshairs

    First built in 2550 as one of the SLDF's earliest assault 'Mechs, the Striker has proved its
    worth many times over. As technological advancements enabled the Star League to build
    heavier assault 'Mechs, the Striker was relegated to second line and garrison units. Over
    the long centuries of the Succession Wars the number of Strikers left in the Inner Sphere
    steadily decreased, and at present less than 300 Strikers remain operational. The primary
    production facility for the Striker was destroyed during a Kurita raid in 2867, and no new
    Strikers have been produced in recent years.

    Built with the largest fusion engine available at the time of its initial design, the
    Striker was the fastest and heaviest 'Mech in the Star League inventory until advances in
    technology displaced it. The massive weight of the Striker's engine limited the weapons the
    design team could install, but they gave the 'Mech the heaviest arsenal it could carry. The
    primary weapon is a HellStar PPC, supplemented by a large laser to give the Striker a
    knockout one-two punch. Secondary weapons are an AC-5 with one ton of ammunition and three
    medium lasers. The Striker also has fifteen heat sinks and thirteen and a half tons of
    The only known variant of the Striker, the 2D model used by the Capellan Confederation,
    replaces the original fifteen heat sinks with twelve double heat sinks and adds two tons of
    armor. In addition, the HellStar PPC is replaced with a Magna FireStar extended range PPC,
    and the three medium lasers are replaced with two medium pulse lasers.

    The armed forces of House Steiner and House Liao possess most of the Star League-era
    Strikers, and all of the Steiner machines remain in military forces stationed in the Lyran
    Alliance. House Liao has recently deployed its Strikers in its front line 'Mech units,
    whereas most Lyran Strikers are in militia units along the Steiner Periphery border near
    Marik space. The rest of the known Strikers are spread throughout the Inner Sphere and the
    Periphery, reportedly in the possession of several mercenary units.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  8.00                     
Engine:                                     320 Fusion                22.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            15                     5.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      25             35       
    Center Torso (rear):                              10       
    R/L Torso:                         17             25       
    R/L Torso (rear):                                  8       
    R/L Arm:                           13             22       
    R/L Leg:                           17             26       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium Laser                                              H                 1          1.00             
2 Medium Lasers                                           CT                2          2.00             
PPC                                                       RT                3          7.00             
Autocannon/5 (Ammo 20)                                    LT                1          1.00             
Large Laser                                               LT                2          5.00             
Autocannon/5                                              LA                4          8.00             

Alpha Strike Statistics                                             
Point Value (PV): 36
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"
Damage: (S) 2 / (M) 3 / (L) 2,  OV: 1
Armor (A): 7,  Structure (S): 6