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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Hitman HM-1
Designer:           Catalyst Game Labs
Source(s):          Record Sheets Volume 6, 3055 'Mechs
                    Record Sheets: 3055 & 3058
                    Record Sheets: 3055 Upgrade
                    Record Sheets: 3055 Upgrades Unabridged
                    Technical Readout: 3055
                    Technical Readout: 3055 Upgrade
                    Technical Readout: Jihad
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3055
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         5,460,520 C-Bills
Battle Value:       925

Chassis:              Chariot Type I-A Endo Steel
Power Plant:          GM 210 XL
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph [151.2 kph]
Jump Jets:            None
    Jump Capacity:    None
Armor:                Starshield A
    1 Thunderstroke-L LRM 5 w/ Artemis IV FCS
    3 Argra 3L Medium Lasers
Manufacturer:         Diplan 'Mechyards
    Primary Factory:  Aix-la-Chapelle
Communications:       Sipher CommCon SCU-4 with Guardian ECM Suite
Targeting & Tracking: Cat's Eyes 5 with Beagle Active Probe

    With the arrival of the Clans, the formidable armies of both the Draconis Combine and the
    Federated Commonwealth more than met their match. As regiment after regiment was lost, the
    leaders of the two realms saw the need to adopt new tactics to counter the technological
    advantages of the Clans. Some of these tactics led to the creation of the HM-1 Hitman by the
    Draconis Combine.

    The Hitman is an extremely agile and fast light 'Mech, capable of speeds of up to 118.8 kph.
    The 'Mech also feature the MASC system, which allows bursts of speed well over 150 kph.
    To ensure success of the Hitman's primary purpose, which is to sneak up on enemy units
    undetected, a Guardian ECM suite was installed. Because the Combines's ability to produce
    high-quality electronic gear is still somewhat limited, House Kurita had to contract with a
    Free Worlds League manufacturer to obtain this crucial component.
    Once the Hitman is within range of an enemy, the 'Mech's Beagle Active Probe can help
    to identify both the class and the type of equipment. The Beagle Active Probe has also
    proven valuable in minimizing the Hitman's vulnerability to ambush.
    If the Hitman is intercepted, it can use its advantage of  speed to escape, even from
    most Clan 'Mechs. With such a 'Mech, the pilot is always free to get away and fight from a
    more advantageous position.
    The Hitman's most important role is accomplished with its target-acquisition gear,
    which produces a rain of accurate and deadly fire against an enemy target. By transmitting
    coordinates directly to the fire control of artillery pieces, human error is considerably
    Once the Hitman locates a target, it paints it with the TAG system, allowing the
    incoming Arrow IV missiles to lock on for the kill. This method of attack is what earned the
    'Mech its name. To ensure survival after contact with enemy units, the 'Mech also has a trio
    of medium lasers and an LRM-5 system. The accuracy of the LRM is increased by the addition
    of a Artemis IV fire control system.
    Many have speculated that the Hitman is really a modified copy of the Capellan Raven,
    since both 'Mechs pack a wide array of high-tech electronics. However, the Hitman's exterior
    and design more resemble the shapes of the Draconis Combine's Panther or the Federated
    Commonwealth's Wolfhound and Valkyrie.

    The Hitman is still being tested on the training grounds of the Sun Zhang Academy on New
    Over a dozen 'Mechs of this class have been involved in large-scale military exercises
    conducted by the DCMS and Sun Zhang Academy pilots. As battalion-sized units squared off in
    the ruins and rural areas, these training exercises tested all possible uses of the new
    equipment. Both traditional tactics and newly developed tactics were pitted against those
    used by the Clans.
    Intelligence experts predict that the Hitman will be deployed when Arrow IV-equipped
    'Mechs or vehicles become available in large quantities. The units stationed on Wolcott,
    deep within Clan-occupied territory, will surely be the first to receive the Hitman and its

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       210 XL                   4.50                     
    Walking MP:                                 7                                               
    Running MP:                              11 [14]                                            
    Jumping MP:                                 0                                               
Heat Sinks (Single):                            10                     0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   80                     5.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      10             10       
    Center Torso (rear):                               6       
    R/L Torso:                          7              8       
    R/L Torso (rear):                                  4       
    R/L Arm:                            5              7       
    R/L Leg:                            7              9       

Weapons and Ammo                                       Location          Critical     Tonnage   
TAG                                                       H                 1          1.00             
Beagle Active Probe                                       RT                2          1.50             
Guardian ECM Suite                                        LT                2          1.50             
LRM 5 w/ Artemis IV FCS                                   LT                1          2.00             
LRM 5 (Ammo 24) [Artemis IV]                              LT                1          1.00             
3 Medium Lasers                                           LA                3          3.00             
MASC                                                      RL                2          2.00             

Alpha Strike Statistics                                             
Point Value (PV): 32
TP: BM,  SZ: 1,  TMM: 3,  MV: 18"
Damage: (S) 2 / (M) 2 / (L) 0*,  OV: 0
Armor (A): 3,  Structure (S): 1
Specials: ECM, IF0*, PRB, RCN, TAG