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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Wolverine II WVR-7H
Designer:           Catalyst Game Labs
Source(s):          Historical: Operation Klondike
                    Record Sheets: 3075 Unabridged, Age of War
                    Record Sheets: Operation Klondike
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            55
Configuration:      Biped BattleMech
Era/Year:           Star League / 2770
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         5,556,957 C-Bills
Battle Value:       1,301

Chassis:              Crucis XL Endo Steel
Power Plant:          Core Tek 275 
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Anderson Propulsion 500 
    Jump Capacity:    150 meters
Armor:                Armorscale Ferro-Fibrous with CASE
    1 Whirlwind II Ultra AC/5
    1 Harpoon SRM 6 w/ Artemis IV FCS
    1 Raker-V Medium Pulse Laser
Manufacturer:         Kallon Industries
    Primary Factory:  New Earth
Communications:       Dalban Comline
Targeting & Tracking: Garret T11S

    The Fourth Succession War gave, and the Fourth Succession War took away.  The Federated Suns
    captured the Capellan Wolverine factory on Nanking but lost its own Wolverine factory on
    Marduk to the Draconis Combine.  The larger Kallon Industries assembly line left House
    Davion with a net gain and left House Liao as the only loser.  The WVR-7D model emerging
    from the Nanking facility represents excellent use of recovered technology.
    The weight savings of XL engine technology is put to good use upgrading weapons, heat
    sinks, and protection.  A General Motors Nova-5 Autocannon replaces the older Whirlwind
    model, and a Sutel Precision Line Medium Pulse Laser takes the place of the Magna model.
    Designers are adding a heat sink and using Kallon Unity Weave Ferro-Fibrous Armor.  An extra
    half-ton of armor and the use of Ferro-Fibrous material improve protection greatly, mostly
    on the legs and center torso.  Cellular Ammunition Storage Equipment shields the autocannon
    shells and missile reloads, and Myomer Acceleration Signal Circuitry provides emergency
    speed for sticky situations.
    At the Norse BattleMech Works on Marduk, the Draconis Combine is producing a very
    different version.  It lacks MASC and CASE but makes use of double heat sinks, eliminating
    concerns about heat buildup.  A Victory Drumbeat Large Pulse Laser replaces the autocannon,
    and a Victory Throb Small Pulse Laser is added.  Also added is a second Telos-6 Short-Range
    Missile Delivery System.  Adding a ton-and-a-half of armor compensates for the lack of
    Ferro-Fibrous material.
    The Free Worlds League is also nearing production of its own WVR-7M at Kallon
    Industries on Thermopolis and Free Worlds Defence Industries on Gibson.  This model is much
    closer to the original WVR-6R than it is to either the Davion or Kurita version.  It keeps
    the original armor and lacks CASE.  It also keeps the original twelve heat sinks but uses
    double-strength ones.  The extra-light engine allows use of MASC and a new weapons
    configuration.  Two Diverse Optics Sunbeam Extended-Range Large Lasers replace the
    autocannon, and two Magna 400P Medium Pulse Lasers replace the single older model.

Equipment                                                             Mass                      
Internal Structure:                         Endo Steel                 3.00                     
Engine:                                     275 Fusion                15.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  161                     9.00                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      18             20       
    Center Torso (rear):                               8       
    R/L Torso:                         13             20       
    R/L Torso (rear):                                  6       
    R/L Arm:                            9             16       
    R/L Leg:                           13             20       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium Pulse Laser                                        H                 1          2.00             
Jump Jet                                                  CT                1          0.50             
CASE                                                      RT                1          0.50             
CASE                                                      LT                1          0.50             
SRM 6 w/ Artemis IV FCS                                   LT                2          3.00             
SRM 6 (Ammo 15) [Artemis IV]                              LT                1          1.00             
Ultra AC/5                                                RA                5          9.00             
Ultra AC/5 (Ammo 40)                                      RA                2          2.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 34
TP: BM,  SZ: 2,  TMM: 2,  MV: 10"j
Damage: (S) 3 / (M) 3 / (L) 1,  OV: 0
Armor (A): 5,  Structure (S): 5
Specials: CASE