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Technical Readouts |
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Technical Readouts » View All » Custom »
Pillager PLG-2L1
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| Designer: |
Looter |
| Technology Base: |
Level 1, Inner Sphere / 2830 |
| Mass: |
100 Ton Custom |
| Configuration: |
Biped BattleMech |
| Total Cost: |
9,800,000 C-Bills |
| Battle Value: |
1,735 |
| Internal Structure: |
|
10 |
|
| Engine: |
300 Fusion |
19 |
|
| Walking MP: |
3 |
|
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| Running MP: |
5 |
|
|
| Jumping MP: |
3 |
6 |
|
| Heat Sinks: |
22 |
12 |
|
| Gyro: |
|
3 |
|
| Cockpit: |
|
3 |
|
| Armor Factor: |
304 |
19 |
|
| Armor Type: |
Standard |
|
|
| |
Head |
3 |
9 |
|
| |
Center Torso |
31 |
50 |
|
| |
Center Torso (rear) |
|
11 |
|
| |
R/L Torso |
21 |
35 |
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| |
R/L Torso (rear) |
|
7 |
|
| |
R/L Arm |
17 |
34 |
|
| |
R/L Leg |
21 |
41 |
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| The Original Pillager model produced during the star league was one of a group of mechs that were lost due to lack of production facilities for its potent Gauss rifles during the first and second succession wars. The chassis and armor were standard grade materials so several of the mechs survived past the loss of the Star League tech. One of the most common refits that were common with unfinished models from Hildco. was the replacement of the advanced Gauss rifles for LRM racks of similar potency and a number of single heat sinks. This left the mech under tonned though till an idea to replace the Large laser with a Ceres Metals PPC. This retrofit was common until the numbers of Pillager mechs coming in for it was reduced to unprofitable levels. |
Armed with two LRM 15 racks and one PPC this is a fearsome dueler until its ammunition would give out. At which point it would often try and corner its opponent using its jump jets to best advantage to bring its medium lasers to bear while trusting its massively armored exterior to keep it alive.
A tactic that was often used is to charge an enemy building little heat while a seemingly unslowing barrage of missiles and PPC fire began a force of intimidation. Then Switching off its LRM batteries for its med lasers it would try to close to the point it could punch or kick its opponent with its intimidating visage and claw like hands.
Sadly this often led to pillager pilots being deep into enemy territory as is allies were pushed back without its presence. These seemingly common losses may have been the primary reason Hildco. never restarted the chassis for widespread production until after the end of Helm memory core allowed the advanced model to be produced once more. |
| This refit was common only among the area around the Capellan confederation after the first and second succession war. While at one time a fairly common mech after centuries of warfare it lacked the ability to replace numerous components that were no longer produced. So many of these mechs were held together with scavenger tactics their appearances were altered severly many were even thought to be heavily overhauled Atlas mechs. Thus at the beginning of the fourth succession the number of Pillager battlemechs could be no more than a mere handful or two scattered mainly among Capellan Confederation units. |
| This Refit while popular was not the only but most if not all other standard refits were lost during the succession wars. |
| Sang-wei Randal Gibbson a lance commander of the Red Lancers during the end of the second succession war. When a counter attack by a fast medium company hit his unit his first order was "to close and allow the enemy blood to ease their aching knee acutators." While normally a good way to get his heavy and assault lance surrounded its timing was good enough to have each mech in the lance several full strength or in the case of Gibbson allow his hundred ton mech the 20 seconds he needed to blast a hole in the center of an opposing Wolverine with his lasers and a lucky close range shot with his PPC that knocked down his opponent just in time to allow the incredible force of a kick directly into the smoking twisted metal that had covered his opponents engine and gyro. The devastating force covered the knees of his mech in the molten metal from the downed mech. It was replayed quite often by his company mates as an example of what Gibbson would do to keep his Actuators properly greased. |
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| Number of Reviews: 1 |
Write Review |
| Average Member Rating: 3.50 |
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|
| Internal Structure: |
Standard (152 pts) |
40,000.00 |
|
| Engine: |
300 Fusion |
2,000,000.00 |
|
| Heat Sinks: |
22 Single |
24,000.00 |
|
| Gyro: |
Standard |
900,000.00 |
|
| Cockpit: |
Standard |
200,000.00 |
|
| Life Support: |
|
50,000.00 |
|
| Sensors: |
|
200,000.00 |
|
| Myomer: |
Standard |
200,000.00 |
|
| Actuators: |
|
116,000.00 |
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| Armor: |
Standard (304 pts) |
190,000.00 |
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| Total Structural Cost: |
|
3,920,000.00 |
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| Weapons and Equipment: | LRM 15 |
175,000.00 |
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| LRM 15 |
175,000.00 |
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| LRM 15 (Ammo 8) |
30,000.00 |
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| LRM 15 (Ammo 8) |
30,000.00 |
|
| LRM 15 (Ammo 8) |
30,000.00 |
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| Medium Laser |
40,000.00 |
|
| Medium Laser |
40,000.00 |
|
| Medium Laser |
40,000.00 |
|
| Medium Laser |
40,000.00 |
|
| PPC |
200,000.00 |
|
| 3 Jump Jets |
180,000.00 |
|
| Total Weapons and Equipment Cost: |
|
980,000.00 |
|
| Final BattleMech Cost Multipliers: |
|
2.00 |
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| Total BattleMech Cost: |
|
9,800,000.00 |
C-bills |
| Defensive Battle Rating: |
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|
|
|
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| Total Armor Factor: |
304 x 2 |
|
608.00 |
|
|
|
| Total Internal Structure Points: |
152 x 1.5 |
(+) |
228.00 |
= |
836.00 |
|
| Total 'Mech Tonnage: |
|
(+) |
100.00 |
= |
936.00 |
|
| Explosive Ammunition & Equipment: | LRM 15 (Ammo 8) |
(-) |
20.00 |
= |
916.00 |
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| LRM 15 (Ammo 8) |
(-) |
20.00 |
= |
896.00 |
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| LRM 15 (Ammo 8) |
(-) |
20.00 |
= |
876.00 |
|
| Maximum Potential Heat Gain: |
(35 - 22) x 5 |
(-) |
65.00 |
= |
811.00 |
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| Defensive Movement Factor: |
+2 |
(*) |
1.20 |
= |
973.20 |
|
| Final Defensive Battle Rating: |
|
|
|
|
973.20 |
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| Ossensive Battle Rating: |
|
|
|
|
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| BV of Offensive Equipment: | LRM 15 |
|
136.00 |
|
|
|
| LRM 15 |
(+) |
136.00 |
= |
272.00 |
|
| LRM 15 (Ammo 8) |
(+) |
17.00 |
= |
289.00 |
|
| LRM 15 (Ammo 8) |
(+) |
17.00 |
= |
306.00 |
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| LRM 15 (Ammo 8) |
(+) |
17.00 |
= |
323.00 |
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| Medium Laser |
(+) |
46.00 |
= |
369.00 |
|
| Medium Laser |
(+) |
46.00 |
= |
415.00 |
|
| Medium Laser |
(+) |
46.00 |
= |
461.00 |
|
| Medium Laser |
(+) |
46.00 |
= |
507.00 |
|
| PPC |
(+) |
176.00 |
= |
683.00 |
|
| Heat Efficiency Ajustment: |
( 22 x 683.00 ) / 35 |
= |
429.31 |
|
| 429.31 + ( ( 683.00 - 429.31 ) / 2 ) |
= |
556.16 |
|
| Offensive Movement Factor: |
5 (Run) + 3 (Jump) |
(*) |
1.37 |
= |
761.94 |
|
| Final Offensive Battle Rating: |
|
|
|
|
761.94 |
|
| Total Battle Value: |
973.20 (Defensive) + 761.94 (Offensive) |
= |
1,735.14 |
|
| Final BattleMech Battle Value: |
|
|
|
|
1,735 |
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Member Review - Sleeping Dragon : 2009-02-15 12:15 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.50 |
| Comment: |
Do I see a ghost? How did this come to be? Isn't this an Awesome clone? Well, it's certainly not as over-sinked as the 8R, but the weapons mix can't hide certain similarities. That doesn't mean that I don't like what I see here. There could have been more long range weapons or (as I'd prefer) short range guns (LL and two AC/10s, current weapons mix doesn't strike me as particularly good with JJs, but that's just a personal preference), but there is no doubt that the downgraded Pillager remains fear inspiring force on the field. |
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