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Technical Readouts |
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Technical Readouts » View All » Custom »
Clankiller CLK-7R
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| Designer: |
jymset |
| Technology Base: |
Level 3, Inner Sphere / 3069 |
| Mass: |
90 Ton Custom |
| Configuration: |
Biped BattleMech |
| Total Cost: |
14,381,100 C-Bills |
| Battle Value: |
1,737 |
| Internal Structure: |
Endo Steel |
4.5 |
|
| Engine: |
270 Compact |
22 |
|
| Walking MP: |
3 |
|
|
| Running MP: |
5 |
|
|
| Jumping MP: |
0 |
|
|
| Heat Sinks: |
13 [26] |
3 |
|
| Gyro: |
Compact |
4.5 |
|
| Cockpit: |
|
3 |
|
| Armor Factor: |
248 |
15.5 |
|
| Armor Type: |
Standard |
|
|
| |
Head |
3 |
9 |
|
| |
Center Torso |
29 |
41 |
|
| |
Center Torso (rear) |
|
12 |
|
| |
R/L Torso |
19 |
26 |
|
| |
R/L Torso (rear) |
|
10 |
|
| |
R/L Arm |
15 |
30 |
|
| |
R/L Leg |
19 |
27 |
|
[author's note: I did not change my old fluff for the Clankiller; I wanted to leave it as intended. I merely added the small paragraph about its use in the FedCom Civil war. Then I added variants. The CRK-C was the reason why I revisited the design, the CRK-6S seemed obligatory (though I was not particularly enthusiastic about it) and the CRK-7R was something that I had been interested for a couple of years but never got around implementing until now. Obviously, it completely changes the profile of this design, yet remains true to its roots. Please note that under Total Warfare, it is tournament legal; ie. no longer lvl 3. Please ignore the reference to Stealth Armour in the fluff of the -C and -6S; it couldn't fit.]
3052 witnessed a unique method of 'mech design: When FedCom and Draconis Combine engineering teams cooperated to relocate the last existing FRR 'mech manufacturing plant, they also designed an assault 'mech that was capable of fighting and beating clan machines, the Gunslinger. There were also several Star Corps scientists amongst the design team. Fully informed that their company was planning the reconstruction of their old 'mech factory site on Son Hoa, they took careful note of the results of the round table. When the Star Corps facility reopened in 3057, they manufactured a new assault 'mech, next to the venerable Highlander and Emperor designs, for which they had even constructed a new orbital facility: the CLK-5R Clankiller. |
The CLK-5R was constructed to the same specifications as the GUN-1RD Gunslinger, and is of the same weight as the two other Star Corps designs, the Highlander and Emperor. While it seems like a symbioses of its siblings, with a Highlander body and Emperor arms, it is in fact a completely new design. As such, it was the first of the three assault 'mechs able to use the new endo steel manufactured in the orbital facility. Star Corps has included several improvements over the Gunslinger, keeping in mind that this 'mech has the same mission profile: fighting Clan units on equal terms. The fact that the Clankiller mounts less than its maximum armor was a calculted choice - experience had shown that most casualities resulted in critical damage in vital equipment, rather than a complete destruction of armour. Thus it mounts a standard engine and CASE for its ammunition and volatile gauss rifle. The armament was expanded from the Gunslinger: apart from the efficient gauss rifle and standard medium lasers, another weapon was found to be on par with the Clan version: the Imperator LB-X autocannons mounted on the Emperor. Thus it was decided to mount only one gauss rifle, adding two LB-X cannons instead. The result is a design that has the long-range ballistic firepower of both the Emperor and Highlander in one, making it truly formidable against even Clan designs! All the secondary equipment found on the Gunslinger, apart from the medium lasers, was eliminated: since this design was intended for straight pitched battles, jump jets (horribly heavy for such a large design) or rear-mounted lasers did not seem necessary. Instead, the medium lasers were mounted in several different locations, inluding the arms, to give a wide arc of fire |
Unlike the Emperor, this design is still sold exclusively to Lyran and Draconis units on the Clan border, giving discounts to units which also fielded the Gunslinger. By having a direct comparison, Star Corps hoped to show the superiority of their design. The excellent sales figures of recent years prove that they were right! This of course meant that the design was also fielded in large numbers against Allied troops during the FedCom Civil War. With its deadly image of the Clankiller already established, it came as no surprise that it wreaked havoc amonst Inner Sphere formations at will. Ever since the opening shots of this horrible conflict, the Clankillers suffix was regularly dropped; its new, unofficial name "Killer" is a melancholy testament to the ever-increasing lethality of modern combat. |
A variant of the CLK-5R was a long time in waiting. In fact, apart from the obligatory C3 field-refit in Kuritan space, no party had attempted to modify the Clankiller at all - the base model was just that deadly. It was only the opening shots of Word of Blake's Jihad that reminded all other parties in the Inner Sphere of the excellent efficiency that C3 networks provided. The increased demand by all customers led Star Corps to finally introduce an official factory-made "C" version of the Clankiller. The only difference to the earlier Kuritan field refit (which replaces the head-mounted medium Laser with the C3 link) is a slight redistribution of the ammunition bins, in answer to earlier criticism of the base model. To further increase the deadly effect of the Clankiller, Star Corps also developed a light fusion engine version in the early 3060s for their Lyran Alliance customers. This enabled a swap to two Gauss Rifles and one LB-X cannon. This -6S version remains rare for several reasons. For one, there are many dual-Gauss competitors in the rosters of the Lyran Alliance. And then the increase of firepower is not universally deemed worth the loss of durability, flexibility and its higher cost. Nevertheless, this foray into powerplant diversification bore great fruits with the Jihad-era introduction of the CLK-7R. This complete revamp of the "Killer" concentrates on resiliency over firepower, by utilising compact engines and gyros. In order to make space for these changes, the Gauss Rifle had to be dropped, greatly cutting down the long-range firepower. This experiment was deemed worth it; the CLK-7R was further enhanced with an increased number of medium Lasers. This reimagining of the Clankiller turns it from an offensive to a defensive unit. Its strengths remain the utilitarian choice of effective weapons, while its survivability is second to none. |
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| Number of Reviews: 1 |
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| Average Member Rating: 3.00 |
|
|
| Internal Structure: |
Endo Steel (138 pts) |
144,000.00 |
|
| Engine: |
270 Compact |
3,240,000.00 |
|
| Heat Sinks: |
13 Double |
78,000.00 |
|
| Gyro: |
Compact |
1,800,000.00 |
|
| Cockpit: |
Standard |
200,000.00 |
|
| Life Support: |
|
50,000.00 |
|
| Sensors: |
|
180,000.00 |
|
| Myomer: |
Standard |
180,000.00 |
|
| Actuators: |
|
90,000.00 |
|
| Armor: |
Standard (248 pts) |
155,000.00 |
|
| Total Structural Cost: |
|
6,117,000.00 |
|
| Weapons and Equipment: | CASE |
50,000.00 |
|
| CASE |
50,000.00 |
|
| Guardian ECM Suite |
200,000.00 |
|
| LB 10-X AC |
400,000.00 |
|
| LB 10-X AC |
400,000.00 |
|
| LB 10-X AC (Ammo 10) |
12,000.00 |
|
| LB 10-X AC (Ammo 10) |
12,000.00 |
|
| LB 10-X AC (Ammo 10) |
12,000.00 |
|
| LB 10-X AC (Ammo 10) |
12,000.00 |
|
| LB 10-X AC (Ammo 10) |
12,000.00 |
|
| LB 10-X AC (Ammo 10) |
12,000.00 |
|
| Medium Laser |
40,000.00 |
|
| Medium Laser |
40,000.00 |
|
| Medium Laser |
40,000.00 |
|
| Medium Laser |
40,000.00 |
|
| Medium Laser |
40,000.00 |
|
| Medium Laser |
40,000.00 |
|
| Medium Laser |
40,000.00 |
|
| Total Weapons and Equipment Cost: |
|
1,452,000.00 |
|
| Final BattleMech Cost Multipliers: |
|
1.90 |
|
| Total BattleMech Cost: |
|
14,381,100.00 |
C-bills |
| Defensive Battle Rating: |
|
|
|
|
|
|
| Total Armor Factor: |
248 x 2 |
|
496.00 |
|
|
|
| Total Internal Structure Points: |
138 x 1.5 |
(+) |
207.00 |
= |
703.00 |
|
| Total 'Mech Tonnage: |
|
(+) |
90.00 |
= |
793.00 |
|
| BV of Defensive Equipment: | Guardian ECM Suite |
(+) |
61.00 |
= |
854.00 |
|
| Maximum Potential Heat Gain: |
(27 - 26) x 5 |
(-) |
5.00 |
= |
849.00 |
|
| Defensive Movement Factor: |
+2 |
(*) |
1.20 |
= |
1,018.80 |
|
| Final Defensive Battle Rating: |
|
|
|
|
1,018.80 |
|
| Ossensive Battle Rating: |
|
|
|
|
|
|
| BV of Offensive Equipment: | LB 10-X AC |
|
148.00 |
|
|
|
| LB 10-X AC |
(+) |
148.00 |
= |
296.00 |
|
| LB 10-X AC (Ammo 10) |
(+) |
19.00 |
= |
315.00 |
|
| LB 10-X AC (Ammo 10) |
(+) |
19.00 |
= |
334.00 |
|
| LB 10-X AC (Ammo 10) |
(+) |
19.00 |
= |
353.00 |
|
| LB 10-X AC (Ammo 10) |
(+) |
19.00 |
= |
372.00 |
|
| LB 10-X AC (Ammo 10) |
(+) |
19.00 |
= |
391.00 |
|
| LB 10-X AC (Ammo 10) |
(+) |
19.00 |
= |
410.00 |
|
| Medium Laser |
(+) |
46.00 |
= |
456.00 |
|
| Medium Laser |
(+) |
46.00 |
= |
502.00 |
|
| Medium Laser |
(+) |
46.00 |
= |
548.00 |
|
| Medium Laser |
(+) |
46.00 |
= |
594.00 |
|
| Medium Laser |
(+) |
46.00 |
= |
640.00 |
|
| Medium Laser |
(+) |
46.00 |
= |
686.00 |
|
| Medium Laser |
(+) |
46.00 |
= |
732.00 |
|
| Heat Efficiency Ajustment: |
( 26 x 732.00 ) / 27 |
= |
704.89 |
|
| 704.89 + ( ( 732.00 - 704.89 ) / 2 ) |
= |
718.44 |
|
| Offensive Movement Factor: |
5 (Run) + 0 (Jump) |
(*) |
1.00 |
= |
718.44 |
|
| Final Offensive Battle Rating: |
|
|
|
|
718.44 |
|
| Total Battle Value: |
1,018.80 (Defensive) + 718.44 (Offensive) |
= |
1,737.24 |
|
| Final BattleMech Battle Value: |
|
|
|
|
1,737 |
|
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Member Review - Sleeping Dragon : 2009-01-13 20:16 |
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0 out of 0 users (0.00%) have found this review useful
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| Rating: |
3.00 |
| Comment: |
Uh...hnh... (enjoy the moment, SD is apparently lacking any wannabe witty comments on the design).
Well, this thing... is certainly tough, but... I don't know... I can't help myself but to ask whether it was all necessary and whether a smaller chassis with better speed wouldn't be able to do the job as well without all that miniaturization. I'd certainly prefer guns over toughness. It is and alpha-boat, another thing that I think I'd do without... I really don't know what to think. The clans would simply pick this thing apart with ranged guns while not allowing it to close on them, or overpower it with superior firepower, avoiding the lasers. If there weren't those LB guns, which allow the 'Mech to hope for victory by head hits and crits, then I wouldn't hesitate to rate it as slightly sub-par, but as it stands it is an interesting idea, but not to my liking. |
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