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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Sixclaw B
Designer:           Kableebleeomop
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            90
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3050
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         24,105,300 C-Bills
Battle Value:       2,683

Chassis:              Standard
Power Plant:          360 XL
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Standard
    Jump Capacity:    120 meters
Armor:                Ferro-Fibrous
Armament:             
    1 LRM 20 w/ Artemis IV FCS
    4 Medium Pulse Lasers
    4 Streak SRM 4s
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown with Active Probe

================================================================================================
Overview:
    (Sorry about lack of fluff text for the primary!)
    
    
    
    It has been hailed as what the Supernova should have been. It is fast, well-protected and
    has an extreme amount of firepower. It has been part of the Clan program to try and use the
    Inner Sphere tactics against them, thus installing jump jets and an a staggering array of
    advanced sensor packages.

Capabilities:
    While it does not carry heavy armor for its size, it does have a high level of mobility, due
    to its jump jetsand speed. The sensors contain both an active probe and ECM suites, allowing
    it to sense anything within a kilometer, while being shielded from most scans.
    
    The primary configuration contains an unpresidented close range punch with 12 ER Small
    lasers and enough heat sinks to use them properly. The designers decided to include a long
    range arsenal so it would not be handicaped in a ranged fight. 3 ER Large lasers and a LRM
    15 launcher with 3 tons of ammunition. This ensues this Mech a long lifespan if cut off from
    friendly forces.It also includes an Anti-Missle system to give it added protection.
    
    Configuration A's weapons are centered arround the LB-10x Autocannon. Like the primary, this
    is loaded with a vast amount of ammunition. This weapon is supplemented by 3 ER medium
    lasers and 4 ER small lasers. 2 of the small lasers are back mounted, to protect from
    Elemental Attacks to the rear. It also has two Extended Range PPCs to soften up foes at long
    range.
    
    Variant B also has extreme close range firepower. It can fire 16 SRMs in one salvo, and 4
    medium pulse lasers to exploit and pits in its opponents armor. Again, it can also keep up
    with opponents with it's LRM 20 rack.
    
    Variant C centers around a massive guass rifle, and two large pulse lasers. It is an
    accurate sniper, and provides accurate fire at any range.
    
    Variant H follows the example of the Primary configuration by mounting 12 Heavy small
    lasers. What it sacrifices in range, it makes up for it in damage. An extended range large
    laser, an ER small laser and a Heavy medium laser occupy the right torso. The LRM rack has
    be replaced by a Gauss Rifle.

Deployment:
    Only one has been recovered in the field. It was captured from Diamond Shark forces in Clan
    Space. A data feed was intecepted to describe the other variants.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                       360 XL                  16.50                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Double):                         17 [34]                   7.00                     
Gyro:                                        Standard                  4.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  221                    11.50                     
    Type:                                 Ferro-Fibrous                                         

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             33       
    Center Torso (rear):                              11       
    R/L Torso:                         19             23       
    R/L Torso (rear):                                  6       
    R/L Arm:                           15             25       
    R/L Leg:                           19             30       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Active Probe                                              CT                1          1.00             
ECM Suite                                                 CT                1          1.00             
2 Medium Pulse Lasers                                     RT                2          4.00             
LRM 20 w/ Artemis IV FCS                                  LT                4          5.00             
LRM 20 (Ammo 18)                                          LT                3          3.00             
Medium Pulse Laser                                        RA                1          2.00             
2 Streak SRM 4s                                           RA                2          4.00             
Streak SRM 4 (Ammo 50)                                    RA                2          2.00             
Medium Pulse Laser                                        LA                1          2.00             
2 Streak SRM 4s                                           LA                2          4.00             
Streak SRM 4 (Ammo 50)                                    LA                2          2.00             
2 Jump Jets                                               RL                2          4.00             
2 Jump Jets                                               LL                2          4.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 57
TP: BM,  SZ: 4,  TMM: 1,  MV: 8"j
Damage: (S) 8 / (M) 8 / (L) 2,  OV: 0
Armor (A): 7,  Structure (S): 5
Specials: CASE, ECM, IF1, PRB, RCN