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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Stalker IIC
Designer:           mud
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            85
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3058
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         9,984,450 C-Bills
Battle Value:       2,674

Chassis:              Standard
Power Plant:          255 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard
    2 LRM 20 w/ Artemis IV FCS
    2 ER Large Lasers
    4 ER Medium Lasers
    2 SRM 6 w/ Artemis IV FCS
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown with ECM Suite
Targeting & Tracking: Unknown

    Decades of living beyond their means caught up to the Smoke Jaguars during the invasion of
    the Inner Sphere.  The logistical strain of full-scale warfare broke the back of the Smoke
    Jaguar logistical system, based as it was on the warrior caste's demand for the the best
    military equipment available, regardless of expense, combined with the same caste's refusal
    to foster the development of an economic system capable of sustaining this level of military
    spending.  The Smoke Jaguar touman that invaded the Inner Sphere was well-equipped with
    top-rank omnimechs like the Stormcrow, the Warhawk, and the Dire Wolf, but had no means of
    replacing these expensive machines if they were lost.  The hubris of the Smoke Jaguars
    insured that they were unable to conceive of a situation where these machines would be lost,
    but that all changed after the battle of Tukayyid.
    With even front-line galaxies forced to equip themselves with whatever could be produced at
    captured Inner Sphere factories, or even worse, with salvage taken from Draconis Combine
    forces, the Smoke Jaguars demanded a new line of mech designs from the scientist caste that
    would incorporate clan technology but which could be produced cheaply in the Inner Sphere
    within a year.  The Stalker IIC was the first of these designs.
    The warrior caste has resisted the development of new assault 'mechs patterned after Inner
    Sphere designs, but the indesputable combat effectiveness of the Stalker IIC has softened
    these attitudes somewhat.  The presence of the Atlas IIC in front-line Jaguar units has also
    helped ease the acceptance of the Stalker IIC.

    Modeled on one of the most infamous assault 'mechs of all time, the Stalker IIC is a
    fearsome beast at any range.  It bristles with laser and missile batteries.  Like the Inner
    Sphere versions, it carries more weapons than its heat sinks can handle, but they are
    organized into brackets, making the 'mech able to inflict heavier damage than a design which
    carries enough heat sinks to fire all of its weapons at one time, but in consequence,
    carries fewer weapons.  The number of redundant weapon systems also insures that the Stalker
    IIC is an extremely difficult 'mech to disarm.
    The 'mech is slow for a clan assault machine, as a consequence of carrying a standard
    engine.  This has not been a problem for the Jaguars, who are used to relying on the
    ponderous Daishi for making frontal assaults.

    Only a small number of Stalker IIC 'mechs were assembled by the Smoke Jaguars prior to
    Operaton Bulldog.  Those which were deployed had found slots in front-line clusters, a mark
    of how degraded the Smoke Jaguar's battlemech forces had become.  At the beginning of the
    invasion virtually all front-line forces were equipped with omnimechs.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  8.50                     
Engine:                                     255 Fusion                13.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         18 [36]                   8.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  248                    15.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      27             35       
    Center Torso (rear):                               8       
    R/L Torso:                         18             29       
    R/L Torso (rear):                                  7       
    R/L Arm:                           14             28       
    R/L Leg:                           18             34       

Weapons and Ammo                                       Location          Critical     Tonnage   
ECM Suite                                                 H                 1          1.00             
ER Large Laser                                            RT                1          4.00             
2 ER Medium Lasers                                        RT                2          2.00             
ER Large Laser                                            LT                1          4.00             
2 ER Medium Lasers                                        LT                2          2.00             
LRM 20 w/ Artemis IV FCS                                  RA                4          5.00             
LRM 20 (Ammo 12)                                          RA                2          2.00             
SRM 6 w/ Artemis IV FCS                                   RA                1          1.50             
SRM 6 (Ammo 15)                                           RA                1          1.00             
LRM 20 w/ Artemis IV FCS                                  LA                4          5.00             
LRM 20 (Ammo 12)                                          LA                2          2.00             
SRM 6 w/ Artemis IV FCS                                   LA                1          1.50             
SRM 6 (Ammo 15)                                           LA                1          1.00             

Alpha Strike Statistics                                             
Point Value (PV): 59
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 6 / (M) 6 / (L) 6,  OV: 4
Armor (A): 8,  Structure (S): 7
Specials: CASE, ECM, IF2