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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Monolith MONO-Z2
Designer:           bladewind
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            100
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3060
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         10,326,500 C-Bills
Battle Value:       2,256

Chassis:              Standard
Power Plant:          300 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            None
    Jump Capacity:    None
Armor:                Standard with CASE
Armament:             
    1 LRM 20 w/ Artemis IV FCS
    3 PPCs
    4 Medium Lasers
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A brand new front liner mech designed by Kressly Warworks, the Monolith is their latest
    creation to step off their factory. Amassing at 100 tons, it even beats their very own
    Stormfire as being the largest mech they ever constructed.
    
    
    
    However, unlike the Stormfire, the Monolith does take advantage of the newer technologies
    available while still utilising old and reliable equipment.

Capabilities:
    Greatly inspired by the Awesome, the Monolith boast no less than 3 Magna Hellstar PPCs. So
    impressed of the Awesome, the engineers even went for the classic PPC arrangements of the
    Awesome, which gave the Monolith a similar profile.
    
    
    
    Although the old PPCs arent as deadly as the newer generation ER PPCs, the old Hellstar
    generates way less heat, as compared to the ER variants while still maintaining the same
    damage values. Still firing off 3 PPCs will  generate tremendous heat, but the Monolith is
    more than capable of handling the task. Built from ground up to utilize double strength
    freezer technology, the Monolith boast 16 of them, which allows the mech to fire all 3 PPCs
    without worry even when moving at its top speed.
    
    
    
    Engineers and designers also took note that a slow mech like the Monolith would really need
    a long range hitter to devastate its opponent or face untimely destruction because it was
    picked to death at the distance. The perfect answer is found in a Death Blossum LRM-20 rack.
    Slaved to an advanced Artemis IV FCS, the Monolith mech warrior can be sure that the mech
    wont be missing much with the missiles.
    
    
    
    18 reloads give the mechwarrior ample ammunition and the ammo is CASED for the safety of the
    pilot. For close in encounters the mech is equipped with a quad of Martell Medium lasers
    which can easily tear apart most light chassis up close. A single Harmon small laser rounds
    out the weapon array serving as a point defence against infantry.
    
    
    
    Build around a rugged standard 300 power rated GM fusion engine and clad head to toe with
    nearly 20 tons of armor, the Monolith is an extremely reliable machine and will keep on
    going after most new generation of XL engine assaults have given up the struggle. The low
    cost of the engine is extremely attractive as well and keeps the mech at a very affordable
    price.
    
    
    
    

Deployment:
    Sales have being modest from stronger Chaos March minor states and newer mercenary teams
    that needed an Assault mech's toughness and firepower but not looking for a 20++ million
    C-Bill machine with equipment that might be hard to replace or expensive.
    
    
    
    The Monolith is typically paired with the Stormfire. The Stormfire will use its superior
    short range firepower to rip up close ranged opponents while the Monolith can stand back and
    continue to rain PPC and LRM fire upon the enemies.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                 10.00                     
Engine:                                     300 Fusion                19.00                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 0                                               
Heat Sinks (Double):                         16 [32]                   6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  304                    19.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      31             48       
    Center Torso (rear):                              11       
    R/L Torso:                         21             34       
    R/L Torso (rear):                                  8       
    R/L Arm:                           17             34       
    R/L Leg:                           21             42       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Small Laser                                               H                 1          0.50             
2 Medium Lasers                                           CT                2          2.00             
LRM 20 w/ Artemis IV FCS                                  RT                5         10.00             
PPC                                                       RT                3          7.00             
CASE                                                      LT                1          0.50             
LRM 20 (Ammo 18)                                          LT                3          3.00             
PPC                                                       LT                3          7.00             
PPC                                                       RA                3          7.00             
2 Medium Lasers                                           LA                2          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 55
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"
Damage: (S) 4 / (M) 5 / (L) 5,  OV: 2
Armor (A): 10,  Structure (S): 8
Specials: CASE, IF1