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Viewing BattleMech Unit
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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Assassin ASN-22
Designer:           Blackhand
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Clan Invasion / 3055
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         3,610,413 C-Bills
Battle Value:       873

Structure:            Endo Steel
Power Plant:          280 Fusion
Walking Speed:        75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 LRM 5
    3 SRM 2s
    1 Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A venerable design, both loved and hated in the DCMS. Paired with Jenners on bash and
    dashes, or with Kabutos to provide some firepower, or to give a Cicada some in close power.
    In short both a fast and jump capable design, never a great mech to have. But, at the same
    time no one ever manages not to find a use for the Assassin.
    
    
    
    The reworking was a further attempt to lengthen the shelf life of a design which is still a
    work horse of many lance and company sized raiding parties.

Capabilities:
    A single cockpit mounted LRM 5 provides both some range, and the pilot some adreniline as
    most pilots find it scary to begin with. The medium laser in place of the right hand
    actuator provides a good shot and dependable long term weapon. The trio of SRM 2s feeding of
    a ton of ammo is both a good weapon, since it is critical finding on enemy mechs and
    vehicles. Yet, the short amount of ammo means that only 3 minutes of ammo exist at fastest
    rate of fire for the SRM racks.
    
    
    
    Variation provides an extra half ton of SRM ammo and an extra half ton of armour in exchance
    for trading off either the Medium Laser, or one of the SRM 2s.

Deployment:
    Dotting the landscape of the DCMS forces this particular design is neither clamoured after
    as a mech, nor ignored and reviled. Its both a work horse and a nobody in the rolls of
    mechs. Consequently its found just about everywhere, piloted by everyone and anyone in most
    situations.

Variants:
    No information provided

Notable MechWarriors:
    No information provided

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 2.00                     
Engine:                                     280 Fusion                16.00                     
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   88                     5.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             12       
    Center Torso (rear):                               5       
    R/L Torso:                         10             10       
    R/L Torso (rear):                                  2       
    R/L Arm:                            6              9       
    R/L Leg:                           10             10       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
LRM 5                                                     H                 1          2.00             
Jump Jet                                                  CT                1          0.50             
LRM 5 (Ammo 24)                                           CT                1          1.00             
Jump Jet                                                  RT                1          0.50             
Jump Jet                                                  LT                1          0.50             
3 SRM 2s                                                  LT                3          3.00             
SRM 2 (Ammo 50)                                           LT                1          1.00             
Medium Laser                                              RA                1          1.00             
Jump Jet                                                  RL                1          0.50             
Jump Jet                                                  LL                1          0.50