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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Whitworth WTH-1H
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3050 Upgrades Unabridged, Inner Sphere
                    Record Sheets: 3067
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3066
Rules (Current):    Tournament Legal
Rules (Era):        Tournament Legal
Rules (Year):       Tournament Legal
Total Cost:         2,849,093 C-Bills
Battle Value:       993

Structure:            Standard
Power Plant:          160 Fusion
Walking Speed:        43.2 kph  
Maximum Speed:        64.8 kph  
Jump Jets:            Unknown
    Jump Capacity:    120 meters
Armor:                Standard
    3 Medium Lasers
    8 Rocket Launcher 10s
    1 SRM 6
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

    The Whitworth, out of production since the forces of Stefan Amaris destroyed the Whitworth
    factory on Dieron in the final days of the Star League, has continued to serve well, mostly
    with Kurita and Davion units.  The 'Mech is a specialized design, too slow to run and too
    poorly armored for slugfests.  The Whitworth's forte is long-range fighting, but it needs
    the support of other 'Mechs to perform its mission.
    From its earliest days, the Whitworth's biggest problem occurred when a MechWarrior
    tried to fight with it at close range.  Even the first models were ill-suited for this role.
    Designers discouraged the practice by removing the short-range missile launchers in favor
    of long-range racks.  Still, many MechWarriors who had used up all their missiles would
    close to finish off the enemy with their medium lasers.  Too often, it was the Whitworth
    that got finished off.
    Recently, field modification kits have been issued to Davion and Kurita units that have
    Whitworths.  Techs in these units replace the medium lasers with Artemis IV fire-control
    systems.  This significantly improves the accuracy of the long-range missiles and removes
    any temptation to close with the enemy.

Equipment                                                             Mass                      
Internal Structure:                          Standard                  4.00                     
Engine:                                     160 Fusion                 6.00                     
    Walking MP:                                 4                                               
    Running MP:                                 6                                               
    Jumping MP:                                 4                                               
Heat Sinks (Single):                            14                     4.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  128                     8.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             16       
    Center Torso (rear):                               7       
    R/L Torso:                         10             12       
    R/L Torso (rear):                                  6       
    R/L Arm:                            6             12       
    R/L Leg:                           10             18       

Weapons and Ammo                                       Location          Critical     Tonnage   
Medium Laser                                              H                 1          1.00             
8 Rocket Launcher 10s                                     RT                8          4.00             
SRM 6                                                     LT                2          3.00             
SRM 6 (Ammo 15)                                           LT                1          1.00             
Medium Laser                                              RA                1          1.00             
Medium Laser                                              LA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00