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Viewing BattleMech Unit
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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Valkyrie VLK-QD1
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3067
                    Record Sheets: 3085 Unabridged, Project Phoenix
                    Record Sheets: Phoenix Upgrade, Complete
                    Record Sheets: Phoenix Upgrade, Davion
                    Record Sheets: Phoenix Upgrade, Mercenary
                    Technical Readout: Project Phoenix
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Civil War / 3067
Rules (Current):    Tournament Legal
Rules (Era):        Advanced
Rules (Year):       Advanced
Total Cost:         5,993,520 C-Bills
Battle Value:       878

Structure:            Endo Steel
Power Plant:          150 XL
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 LRM 15 w/ Artemis IV FCS
    1 ER Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The civil war took a toll on the Federated Suns' 'Mech forces, leaving them strewn across
    the battlefields throughout Fed Suns space. The losses for the Davion light 'Mechs were
    horrendous. With the demand for larger and more powerful 'Mechs, manufacturers were forced
    to reduce production of lighter 'Mechs to meet the demand. Near the end of the war, the
    light 'Mech numbers in most of Davion's regiments were so denuded that it severely reduced
    their scouting and reconnaissance capabilities. Force commanders began calling for
    replacements to meet mission requirements.
    
    Corean Enterprises was in negotiations with Vicore Industries to upgrade the Valkyrie
    when the demand for increased production was announced. Corean Enterprises' production lines
    for the Valkyrie had been halted due to the lack of jump jets. HildCo-the main supplier for
    Corean's Valkyrie-was no longer supplying their famous jump jets, ceasing shipments when St.
    Ives fell to the Capellan Confederation.
    
    In response, Vicore delivered a much-needed solution. ROM had uncovered evidence that
    Vicore secretly negotiated a license with HildCo to manufacture the jump jets under Vicore's
    name. The companies engineered a solution for production requirements and in the process
    upgraded both Valkyrie variants. Corean Enterprises issued Vicore a license to manufacture
    both variants; in return Vicore supplies the jump jets.

Capabilities:
    Recovered BattRoms from many destroyed light 'Mechs, including the Valkyrie, showed that the
    limited long-range firepower in the design contributed to their destruction. Designers
    addressed these issues in the Valkyrie by replacing the older engine with Omni's new extra
    light. Though it reduced the survivability factor, the new engine allowed for additional
    firepower.
    
    The designers installed Valiant's new Arbalest LRM 15 missile pack used in the Striker
    Light Tank. Two tons of ammunition for combat endurance and an Artemis IV was mated to
    launcher. Defiance's ER medium laser was installed for longer range, combining it with a
    targeting computer to give the new laser the accuracy of the pulse weapon it replaced. The
    original endo steel was retained, while standard armor was used for ease of repair in the
    field. The Valkyrie's appearance was altered, separating it from the original models.
    Finally as with most of the new redesigns, the Valkyrie's head assembly incorporated a
    full-cockpit ejection system.

Deployment:
    The Davion Light Guards and First Davion Guards were the first to receive shipments from
    Corean's plant by July 3067. The Fifteenth Deneb Cavalry, Third Crucis Lancers and
    independent commands that aided Victor's campaign received the first shipments from Vicore
    in mid-September through October of 3067.
    
    
    
    Variants
    
    
    
    The VLK-QD3 is the only other variant being produced. It is a direct upgrade of the
    existing VLK-QDs. This variant installs the GM 210 increasing the speed to 115 kph. The
    weapons package includes 2 extended-range medium lasers and a Holly LRM 5 pack. CASE was
    installed to quiet the concerns of pilots. With Vicore producing both the PXH-3PL Phoenix
    Hawk and the VLK-QD1, they will only build the VLK-QD3 in limited runs while Corean will
    produce both variants equally.

Variants:
    No information provided

Notable MechWarriors:
    No information provided

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                         Endo Steel                 1.50                     
Engine:                                       150 XL                   3.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Double):                         10 [20]                   0.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      10             13       
    Center Torso (rear):                               4       
    R/L Torso:                          7             10       
    R/L Torso (rear):                                  3       
    R/L Arm:                            5              9       
    R/L Leg:                            7             13       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
Targeting Computer                                        CT                1          1.00             
LRM 15 w/ Artemis IV FCS                                  LT                3          7.00             
LRM 15 (Ammo 16) [Artemis IV]                             LT                2          2.00             
ER Medium Laser                                           RA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00             

Note: Equipped with Full-Head Ejection System