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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Valkyrie VLK-QF
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3025 & 3026
                    Record Sheets: 3039 Unabridged
                    Record Sheets: Phoenix Upgrade, Complete
                    Record Sheets: Phoenix Upgrade, Davion
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            30
Configuration:      Biped BattleMech
Era/Year:           Late Succession Wars / 2967
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         2,124,070 C-Bills
Battle Value:       653

Structure:            Standard
Power Plant:          150 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 LRM 10
    1 Flamer
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The Valkyrie is a 'Mech design unique to the Federated Suns.  Although commissioned by the
    League's Regular Army, it did not enter production until 2787, after the start of the First
    Succession War.  Because the Corean facilities were within the Federated Suns, all Valkyries
    produced became the exclusive property of House Davion.  Despite the chaos of the Succession
    Wars, the Corean plants on New Avalon are still functional, a large industrial complex still
    capable of manufacturing up to 130 Valkyries per year.
    
    The continued operation of Corean Enterprises depends upon several other key industries.
    Components such as fusion reactors and sensor helmets are still produced by completely
    automated plants, using technology that is no longer understood.  These old and worn plants
    often break down, which means the day may come when it is no longer possible to repair
    malfunctioning equipment.  When the supply of ultra-high technological parts needed by each
    'Mech runs out, Corean Enterprises will be forced to end production.
    
    Future concerns aside, the Valkyrie has become an important part of the Davion forces.
    It generally replaces the lighter Stingers and Wasps in the Federated Sun's crack combat
    regiments, giving their units improved firepower.  Because the VLK carries twice the armor
    of either a WSP or STG, it can last longer under fire.

Capabilities:
    At present, there are few variants of the basic Valkyrie.  The only other common version
    uses a flamer in place of the medium laser.  This model is not intended for combat, but as
    an incendiary 'Mech.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  3.00                     
Engine:                                     150 Fusion                 5.50                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            11                     1.00                     
Gyro:                                        Standard                  2.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   96                     6.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              8       
    Center Torso:                      10             14       
    Center Torso (rear):                               4       
    R/L Torso:                          7             12       
    R/L Torso (rear):                                  2       
    R/L Arm:                            5              9       
    R/L Leg:                            7             12       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Jump Jet                                                  CT                1          0.50             
LRM 10 (Ammo 12)                                          RT                1          1.00             
LRM 10                                                    LT                2          5.00             
Flamer                                                    RA                1          1.00             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00