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5 Houses Lottery
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Drawing:  September 29, 2017
Tickets Sold:  387

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Viewing BattleMech Unit
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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Vulcan VL-5T
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3025 & 3026
                    Record Sheets: 3039 Unabridged
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            40
Configuration:      Biped BattleMech
Era/Year:           Star League / 2778
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,556,700 C-Bills
Battle Value:       942

Structure:            Standard
Power Plant:          240 Fusion
Walking Speed:        64.8 kph  
Maximum Speed:        97.2 kph  
Jump Jets:            Unknown
    Jump Capacity:    180 meters
Armor:                Standard
Armament:             
    4 Medium Lasers
    1 Flamer
    1 Machine Gun
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    The need for a strong anti-infantry 'Mech with offensive capabilities was realized during
    the battles against Stefan the Usurper. In many conflicts, especially urban combat, infantry
    could render smaller 'Mechs inoperative. To solve this problem, MatherTechno Inc. introduced
    the VL 2-T Vulcan.
    
    This BattleMech reached the front line during General Kerensky's landings on Earth,
    where it earned a reputation as a tough urban fighting machine. Its flamer system, machine
    gun, and heavy armor performed effectively against infantry. The autocannon system was
    originally designed as an anti-'Mech system, but served well in city fighting.

Capabilities:
    As the Successor Houses lack the research facilities necessary to modify the armor and
    chassis of this complex 'Mech, MatherTechno built most of the variants several hundred years
    ago.
    
    The most common variant is the VL 5-T, which replaces the Armstrong autocannon with
    slightly more armor and several Maxum medium lasers. This 'Mech design is used mostly by the
    Federated Suns.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.00                     
Engine:                                     240 Fusion                11.50                     
    Walking MP:                                 6                                               
    Running MP:                                 9                                               
    Jumping MP:                                 6                                               
Heat Sinks (Single):                            12                     2.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  112                     7.00                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      12             15       
    Center Torso (rear):                               6       
    R/L Torso:                         10             12       
    R/L Torso (rear):                                  4       
    R/L Arm:                            6             11       
    R/L Leg:                           10             14       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
2 Jump Jets                                               CT                2          1.00             
2 Jump Jets                                               RT                2          1.00             
3 Medium Lasers                                           RT                3          3.00             
2 Jump Jets                                               LT                2          1.00             
Machine Gun (Ammo 200)                                    LT                1          1.00             
Medium Laser                                              LT                1          1.00             
Flamer                                                    RA                1          1.00             
Machine Gun                                               LA                1          0.50