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Design Overview
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                 BattleMech Technical Readout

Name/Model:         Vindicator VND-1AA "Avenging Angel"
Designer:           Catalyst Game Labs
Source(s):          Record Sheets: 3025 & 3026
                    Record Sheets: 3039 Unabridged
Technology:         Inner Sphere
Technology Rating:  D
Tonnage:            45
Configuration:      Biped BattleMech
Era/Year:           Early Succession Wars / 2863
Rules (Current):    Introductory
Rules (Era):        Introductory
Rules (Year):       Introductory
Total Cost:         3,820,533 C-Bills
Battle Value:       966

Structure:            Standard
Power Plant:          225 Fusion
Walking Speed:        54 kph    
Maximum Speed:        86.4 kph  
Jump Jets:            Unknown
    Jump Capacity:    150 meters
Armor:                Standard
Armament:             
    1 Medium Laser
    1 LRM 5
    1 PPC
    1 Small Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    Much like the old joke about the camel, the VND-1R Vindicator is the product of compromise
    and not inspiration. As Capellan Confederation designers created this 'Mech to fit as many
    roles as possible, it is capable of fire support, point defense, and offense, though only in
    lackluster fashion.
    
    The First Succession War had proved disastrous for the Confederation, who lost all but
    one of its 'Mech-producing facilities. The remaining 'Mech plant, on the heavily
    industrialized planet of Capella, was limited to the production of 'Mechs of less than 60
    tons. Also, because the Confederation had few materials to build 'Mechs, its engineers
    decided to build a 'Mech that was capable of several roles, yet could be built with meager
    resources.
    
    The Vindicator was designed and built in 2826, during the lull between the First and
    Second Succession Wars. The first Vindicators had machine guns mounted on their left arms
    instead of the small laser seen on current models.

Capabilities:
    Vindicators have changed little during their 200 years of service. Attempts were made to
    make the 'Mech more mobile by sacrificing some armor for additional jump jets. However, the
    trade-off was disappointing as the lost armor made the 'Mech too vulnerable and the added
    heat decreased its fighting ability.
    
    Some of these altered Vindicators, dubbed "Avenging Angels", are still used in
    Confederation reserve and training units. It is expected that they will be sent to the scrap
    heap or sold to 'Mech families in the next ten years.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  4.50                     
Engine:                                     225 Fusion                10.00                     
    Walking MP:                                 5                                               
    Running MP:                                 8                                               
    Jumping MP:                                 5                                               
Heat Sinks (Single):                            16                     6.00                     
Gyro:                                        Standard                  3.00                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                   72                     4.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              7       
    Center Torso:                      14             12       
    Center Torso (rear):                               5       
    R/L Torso:                         11              8       
    R/L Torso (rear):                                  3       
    R/L Arm:                            7              5       
    R/L Leg:                           11              8       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Medium Laser                                              H                 1          1.00             
Jump Jet                                                  CT                1          0.50             
LRM 5                                                     LT                1          2.00             
LRM 5 (Ammo 24)                                           LT                1          1.00             
PPC                                                       RA                3          7.00             
Small Laser                                               LA                1          0.50             
2 Jump Jets                                               RL                2          1.00             
2 Jump Jets                                               LL                2          1.00