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Partisan Hull Defense Catalyst Game Labs Combat Vehicles 18-May-2024 11:39
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[03-May-2024 10:03]   Announcements
Patch 2.24.13 Applied:
This was done last night, but just getting around to making the post today. Details of what's included are as follows:

Fixes
  • Fixed an issue where performing a search on Alpha Strike damage values would sometimes cause the processing dialog to hang.

Changes
  • Changed how information related to structure and communications (type, technology, and model), are stored in the database for easier, more consistent, retrieval.
  • Changed the Source field (available to Admins only) to be a lookup instead of a dropdown.
  • Added the Minesweeper as equipment now available to combat vehicles.
  • Added a '#' button just to the right of the 'Add Equipment' button during design of units. This will allow you to quickly add a user-specified quantity of the equipment currently selected. This is particularly useful when wanting to add many shots of ammo on ProtoMechs.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[16-Nov-2023 19:27]   Combat Vehicle Technical Readout
Kratos Prime
                 Combat Vehicle Technical Readout

Name/Model:         Kratos Prime
Designer:           09-Tyba
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            95
Role:               Brawler
Configuration:      OmniVehicle
Era/Year:           Jihad / 3080
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         22,776,000 C-Bills
Battle Value:       2,160

Movement Type:        Tracked
Power Plant:          'Quaser' Series 12 285 XL
Cruising Speed:       32.4 kph  
Maximum Speed:        54 kph    
Armor:                Compound Zeta-2 Ferro-Fibrous
Armament:             
    1 ER Large Laser
    2 LRM 15 w/ Artemis IV FCS
    2 LB 10-X ACs
    3 Flamer (Vehicle)s
Manufacturer:         Niles Industriplex Beta
    Primary Factory:  Niles
Communications:       ValorCall 04a Tacticom system
Targeting & Tracking: HH Series 9 ?Husaria? Multitrak

================================================================================================
Overview:
    Imported from xtro: Project Zhukov and Project Zhukov record sheets, by steve cross.
    Although the Mars Assault Tank had been in service since the late 2800?s
    and was a massively armed tank (some crews called it ?dropship on treads?) it
    was not without its flaws. First, it was glacially slow and could barely top out
    32kph meaning it was poorly suited towards offensive operations as it was
    barely more mobile than a bunker. The Mars was also a maintenance
    nightmare thanks to its quadruple track layout. If the inner track was damaged
    or thrown then the entire outer track had to be removed before work could be
    done on the damaged sections or road wheels. The tanks weight, combined
    with its low power but high torque clutch also meant the Mars had an alarming
    propensity for ?eating? clutches and gearboxes.
    The Mars XL was a solution to some of the tanks problems but the
    suspension and tracks were not ever designed to move at 56kph and the tank
    suffered from almost endemic problems with it shedding tracks and wrecking
    yet more clutches and gearboxes.
    The Mars XL fix also reduced the Mars? armour somewhat and the Mars?
    protection was already a bit light for a vehicle its size and was made even
    thinner to try and fit the lighter engine into the tank.
    It was obvious that a replacement was needed, whilst the Mars was a fine
    defensive asset and many would end their days as de-tracked emplacements
    covering approaches to vital facilities in Hells Horses possessions, but it was
    near useless in the fluid battles the Clans preferred.
    Spurred by the need for a true assault weight tank the Horse Scientists
    looked at the Mars as a starting point as well as records from the Amaris Civil
    War and Operation KLONDYKE for inspiration. With the Khan and SaKhan?s
    full backing the Scientists had full access to any technology, staff or equipment
    they needed.

Capabilities:
    The result was a 95-ton tank protected by an impressive 17 tons of
    Ferro-Fibrous plate, a far thicker hide than the Mars? 11.5 tons of similar
    protection, this would allow the new tank to stand up to the heaviest
    barrages of fire from hostile Mechs. Indeed, the protection was so heavy
    that nothing rivalled it until the Wolves Heimdall saw service in the
    3060?s.

Deployment:
    Called the Kratos after the Greek spirit that was the personification of
    strength the new assault tank was immediately issued to Alpha and Beta
    Galaxy with them often being massed together in a Star, bringing
    overwhelming firepower to a battle, although such formations were rare
    owing to the limited number of Kratos available, the tank taking a
    considerable amount of time to produce and being resource intensive
    meaning it never was available in the numbers needed and Star Colonels
    resented any reallocation of their Kratos to other formations.
    The Kratos wasn?t seen by Inner Sphere forces until late in Operation
    REVIVAL, little more than a month before the Battle of Tukayyid where it
    earned a fearsome reputation in a short space of time. Some credit the Kratos
    as being the inspiration for the Challenger X tank that entered service in 3057
    but the Challenger was under design finalisation prior to Tukayyid and could not
    have been influenced by the encounters with the Kratos.

Variants:
    Like the Mars the new design featured Artemis augmented LRM-15?s
    that were installed over the tanks engine deck and would fire over the
    tank at forwards targets, but it only had two launchers but double the
    ammunition load allowing the missiles to be used for longer. The tank?s
    long-range punch was also enhanced with an ER large laser mounted in
    the turret which was more than capable of delivering powerful punches at
    long range.
    Mid-range firepower comes from a pair of LB-10 pattern autocannons
    which take full advantage of the ability to fire solid or proximity fused
    shells to either punch through armour or exploit the damage already done
    by hitting exposed areas the proximity rounds. These guns could also
    be used to engage low flying VTOL?s and were superb at disabling hostile
    vehicles.
    Anti-infantry defence was provided by a trio of flamethrowers, one in
    the bow and one on each flank. These weapons were actually traditional
    flamethrowers and were connected to a dedicated supply of propellant
    and fuel source instead of more modern designs which drew upon the
    heat of the reactor.
    This varied armament let the tank engage at any range and thanks to
    its 285 rated XL engine it was also capable of moving at 56kph and
    sustaining it without damaging its tracks. The tracks and track links were
    heavily reinforced as well as using myomer fibers to help with flexibility on
    the track links themselves. The clutch and gearbox problems that
    plagued the Mars were also eliminated by running the drive-train through
    to the rear sprocket wheels which powered the tracks, unlike the Mars
    which used its front sprocket wheels, running the prop-shaft and
    drivetrain through the tank to the front of the hull, this reduced stress on
    the transmission, now reinforced to handle the speeds required of it and
    made maintenance a lot easier.
    The whole design was also modular with weapon systems and
    computers able to be swapped out in short order and six variants were
    developed with only the rare D configuration raising any eyebrows mainly
    due to the inclusion of an Arrow IV long range missile launcher. When
    brusquely questioned about the inclusion of a dishonorable artillery
    weapon on a tank, it was pointed out that the launcher was only armed
    with surface to air missiles and the Delta configuration was an
    anti-aircraft asset. This was only accepted at face value as the
    ammunition could be easily swapped out for bombardment rounds, but
    that the Horses only ever used it was an anti-aircraft unit against Clan
    forces was seen as acceptable.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.50                     
Engine:                                       285 XL                  13.00                     
    Cruising MP:                                3                                               
    Flanking MP:                                5                                               
Heat Sinks (Single):                            12                     2.00                     
Control Equipment:                                                     5.00                     
Lift Equipment:                                                        0.00                     
Power Amplifier:                                                       0.00                     
Turret:                                                                2.50                     
Armor Factor:                                  326                    17.00                     
    Type:                                 Ferro-Fibrous                                         

                                              Armor                                             
                                              Value                                             
    Front:                                      80                                              
    R/L Side:                                   65                                              
    Rear:                                       50                                              
    Turret:                                     66                                              

================================================================================================
Weapons and Ammo                                            Location              Tonnage       
------------------------------------------------------------------------------------------------
Flamer (Vehicle)                                              Front                0.50         
2 LRM 15 w/ Artemis IV FCS                                    Front                7.00         
Flamer (Vehicle)                                           Right Side              0.50         
Flamer (Vehicle)                                            Left Side              0.50         
ER Large Laser                                               Turret                4.00         
2 LB 10-X ACs                                                Turret                20.00        
Flamer (Vehicle) (Ammo 20)                                    Body                 1.00         
LB 10-X AC (Ammo 30)                                          Body                 3.00         
LB 10-X AC (Ammo 30) [Cluster]                                Body                 3.00         
LRM 15 (Ammo 32) [Artemis IV]                                 Body                 4.00         

================================================================================================
Alpha Strike Statistics                                                    
------------------------------------------------------------------------------------------------
Point Value (PV): 52
TP: CV,  SZ: 4,  TMM: 1,  MV: 6"t
Damage: (S) 6 / (M) 5 / (L) 5
Armor (A): 11,  Structure (S): 5
Specials: CASE, FLK1/1/1, HT1/-/-, IF2, OMNI, SRCH, TUR(3/3/3, FLK1/1/1)