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Raven RV-3 Dr. B, Banzai Combat Vehicles 11-May-2024 23:59
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[03-May-2024 10:03]   Announcements
Patch 2.24.13 Applied:
This was done last night, but just getting around to making the post today. Details of what's included are as follows:

Fixes
  • Fixed an issue where performing a search on Alpha Strike damage values would sometimes cause the processing dialog to hang.

Changes
  • Changed how information related to structure and communications (type, technology, and model), are stored in the database for easier, more consistent, retrieval.
  • Changed the Source field (available to Admins only) to be a lookup instead of a dropdown.
  • Added the Minesweeper as equipment now available to combat vehicles.
  • Added a '#' button just to the right of the 'Add Equipment' button during design of units. This will allow you to quickly add a user-specified quantity of the equipment currently selected. This is particularly useful when wanting to add many shots of ammo on ProtoMechs.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[03-Feb-2023 11:28]   BattleMech Technical Readout
Cyclops CP-77x
                 BattleMech Technical Readout

Name/Model:         Cyclops CP-77x
Designer:           Stinger
Source(s):          Custom Mordel.Net Units
Technology:         Inner Sphere
Technology Rating:  E
Tonnage:            90
Configuration:      Biped BattleMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         10,971,360 C-Bills
Battle Value:       1,773

Chassis:              Standard
Power Plant:          270 Fusion
Walking Speed:        32.4 kph  
Maximum Speed:        54 kph    
Jump Jets:            Standard
    Jump Capacity:    90 meters
Armor:                Standard with CASE II
Armament:             
    1 PPC
    2 Light PPCs
    2 MML 7s
    2 Medium Lasers
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown with Beagle Active Probe

================================================================================================
Overview:
    The Cyclops was once a excellent battlefield command mech. But over time they became a
    common target due to their ability to direct the flow of battle. Now that time has thinned
    their numbers, and the field modification has indeed been met with tepid enthusiasm, the
    Caph factory has decided to resurrect the design with a major overhaul a6t the request of
    the Davion military. The redesign makes use of the latest technology and rearranges the
    overall weapons layout.

Capabilities:
    The redesign removes most of the original weapons from the popular 10-Z model. Deciding to
    go with a more energy heavy design the AC10 was removed for a tried and true regular
    Particle Projection cannon, beefing up the medium lasers in the arms are a pair of Light
    Particle cannons. The switch to the PPC has been met with much debate, much of it revolved
    around an upgrade to a Extended range model. Due to heat concerns a regular PPC was
    installed instead. Both missile systems were removed and replaced with a pair of 7 tube
    Multi Missile systems with two tons of ammunition each. Both launchers have a ton of short
    and long range.
    The biggest changes came from a decrease in speed which was offset by the addition of jump
    jets. This major change allows for the inclusion of a seven ton communications computer,
    with a beagle active probe.

Deployment:
    So far there are only a quartet of the new model all of them are currently undergoing
    testing with Davion high command. Rumors are the testing is going well.

================================================================================================
Equipment                                                             Mass                      
------------------------------------------------------------------------------------------------
Internal Structure:                          Standard                  9.00                     
Engine:                                     270 Fusion                14.50                     
    Walking MP:                                 3                                               
    Running MP:                                 5                                               
    Jumping MP:                                 3                                               
Heat Sinks (Double):                         12 [24]                   2.00                     
Gyro:                                        Compact                   4.50                     
Cockpit:                                     Standard                  3.00                     
Armor Factor:                                  216                    13.50                     
    Type:                                    Standard                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               3              9       
    Center Torso:                      29             27       
    Center Torso (rear):                               6       
    R/L Torso:                         19             27       
    R/L Torso (rear):                                  6       
    R/L Arm:                           15             27       
    R/L Leg:                           19             27       

================================================================================================
Weapons and Ammo                                       Location          Critical     Tonnage   
------------------------------------------------------------------------------------------------
Beagle Active Probe                                       CT                2          1.50             
Jump Jet                                                  CT                1          2.00             
CASE II                                                   RT                1          1.00             
MML 7                                                     RT                4          4.50             
MML 7 (Ammo 28) [SRM]                                     RT                2          2.00             
MML 7 (Ammo 34) [LRM]                                     RT                2          2.00             
PPC                                                       RT                3          7.00             
Communications Equipment (7 tons)                         LT                7          7.00             
MML 7                                                     LT                4          4.50             
Light PPC                                                 RA                2          3.00             
Medium Laser                                              RA                1          1.00             
Light PPC                                                 LA                2          3.00             
Medium Laser                                              LA                1          1.00             
Jump Jet                                                  RL                1          2.00             
Jump Jet                                                  LL                1          2.00             

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 50
TP: BM,  SZ: 4,  TMM: 1,  MV: 6"j
Damage: (S) 3 / (M) 4 / (L) 3,  OV: 1
Armor (A): 7,  Structure (S): 7
Specials: CASEII, IF1, MHQ7, PRB, RCN