BattleMech Technical Readout
Name/Model: Kobold KBD-1
Designer: Niklas_Punk_Grahn
Source(s): Custom Mordel.Net Units
Technology: Inner Sphere (Mixed)
Technology Rating: F
Tonnage: 35
Role: Striker
Configuration: Biped BattleMech
Era/Year: Dark Age / 3100
Rules (Current): Advanced
Rules (Era): Advanced
Rules (Year): Advanced
Total Cost: 6,073,110 C-Bills
Battle Value: 875
Chassis: Endo Steel
Power Plant: 245 Light Fusion
Walking Speed: 75.6 kph
Maximum Speed: 118.8 kph
Jump Jets: Standard
Jump Capacity: 120 meters
Armor: Light Ferro-Fibrous
Armament:
1 Bombast Laser
1 LRM 5 (C)
1 Remote Sensor Dispenser
Manufacturer: Unknown
Primary Factory: Unknown
Communications: Unknown
Targeting & Tracking: Unknown
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Overview:
The Kobold is a heavy end light mech constructed in the deep periphery on a planet once
dominated by bands of pirates in the early 3070's. However, as the decades went on the
pirates influence and compentancy dwindled as periphery individuals fleeing the conflicts of
the IS found refuge there, gradually giving the world a functional, if occasionally erratic,
government. Because of this sudden organisation, the ability to develop an industrial
infrastructure came into being, and the first Kobold design was constructed from the parts
of worn down mechs brought over by the refugees or previously owned by the pirates. However,
due to the under-developed battlemech construction techniques the Kobold Prototype left much
to be desired, and if not for the coincidental encounter with the Raven Alliance, the design
would have likely petered out within the first decade. Showing a promising concept, members
of the Raven Alliance offered to construct the Kobold and give its birth planet a battalion
of Kobold KBD-1's in exchange for ownership of the new design. With this influx of 'mechs,
the Kobold became the staple 'mech of its home planet, and thanks to the more advanced
technologies used in its construction, allowed the planet to reverse engineer it and proceed
to make advancements in their battlemech factory construction capabilities, as well as
improved variants of their 'mech. Unfortunately, it has yet to be seen if the Raven Alliance
would ever put their acquired designs to use, possibly forgetting about the unique 'mechs
schematics in some dusty data pads.
Capabilities:
The KBD-1 is a unique light mech, that borders the line between Scout and Striker, however
usually being thought of as the latter rather then the former thanks to its 6 tons of light
ferro-fibrous armor. To save weight, the 'mech has a small cockpit and endo steel structure,
as its last wight saving measure, the KBD-1 operates on a 245 Light Fusion engine, allowing
the mech to cruise at 75.6 kph and reach maximum speeds of up to 118 kph, additionally to
help its mobility, the mech has four jump jets equipped in its legs, giving the mech a 120
kilometer jump range. With all this weight saving, the KBD-1 makes room for its main
armament, its Bombast Laser. The KBD-1 can dish out a significant amount of damage at
moderate distances with this weapon, allowing for this lightly armored 'mech to stay distant
from its opponent. Additionally, the KBD-1 comes equipped with a Clan based LRM 5 Launcher,
loaded with a ton of Thunder LRM ammunition. This gives the mech the ability to lay out
hazards on the terrain before or during an encounter, giving the 'mechs pilot the
opportunity to set the terms of its engagement. Lastly, the KBD-1 comes equipped with a
remote sensor dispenser loaded with 30 Sensors, allowing the mech to lean into its
alternative Scouting role and give its allies tactical information on the battlefield.
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Equipment Mass
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Internal Structure: Endo Steel 2.00
Engine: 245 Light Fusion 9.00
Walking MP: 7
Running MP: 11
Jumping MP: 4
Heat Sinks (Double): 10 [20] (C) 0.00
Gyro: Compact 4.50
Cockpit: Small 2.00
Armor Factor: 101 6.00
Type: Light Ferro-Fibrous
Internal Armor
Structure Value
Head: 3 7
Center Torso: 11 14
Center Torso (rear): 6
R/L Torso: 8 12
R/L Torso (rear): 2
R/L Arm: 6 10
R/L Leg: 8 13
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Weapons and Ammo Location Critical Tonnage
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Bombast Laser CT 3 7.00
LRM 5 (C) RT 1 1.00
LRM 5 (Ammo 24) [Thunder] (C) RT 1 1.00
Remote Sensor Dispenser LT 1 0.50
2 Jump Jets RL 2 1.00
2 Jump Jets LL 2 1.00
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Alpha Strike Statistics
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Point Value (PV): 30
TP: BM, SZ: 1, TMM: 3, MV: 14"/8"j
Damage: (S) 2 / (M) 2 / (L) 0*, OV: 0
Armor (A): 3, Structure (S): 2
Specials: IF0*, JMPW2, RCN, RSD1
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