Recently Approved or Updated Submissions
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Mustang MTG-1c Venator527 BattleMechs 04-May-2024 21:05
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Demon Tank (PPC) Catalyst Game Labs Combat Vehicles 04-May-2024 06:30
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Corvus (Apocryphal) MechAssault patrick BattleMechs 04-May-2024 05:46
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Hunchback IIC - Van Ward (What the Neg?) Arbitracious BattleMechs 04-May-2024 00:23
Beholder BHD-1 Ryuson BattleMechs 04-May-2024 00:15
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Crusader CRD-3Rj JP76 BattleMechs 03-May-2024 22:52
Fireball ALM-XFLM Peri BattleMechs 03-May-2024 21:42
Panther PNT-9MM Peri IndustrialMechs 03-May-2024 21:22
Thor Artillery Vehicle (Clan) Catalyst Game Labs Combat Vehicles 03-May-2024 21:06
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Thor Artillery Vehicle Catalyst Game Labs Combat Vehicles 03-May-2024 20:59
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Scorpion Light Tank (Minesweeper) Catalyst Game Labs Combat Vehicles 03-May-2024 20:05
Spaniel [BASE] AMPGP03D BattleMechs 03-May-2024 18:53
Black Sun Irregulars Vox Forces 03-May-2024 17:11
Uni MilitiaMech GB#1 ATAE-70M MilitiaMech Bushmaster IndustrialMechs 03-May-2024 16:46
Griffin GRF-Pirate Kooter BattleMechs 03-May-2024 11:15
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Bork 1 Krulla_Chief BattleMechs 03-May-2024 02:47
Yeoman YMN-50 Blackstargate BattleMechs 02-May-2024 22:34
Good Sam III MASH Dr. B, Banzai Combat Vehicles 02-May-2024 20:49
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Pack Mule PKM-99 Dr. B, Banzai IndustrialMechs 02-May-2024 20:22
 
[03-May-2024 10:03]   Announcements
Patch 2.24.13 Applied:
This was done last night, but just getting around to making the post today. Details of what's included are as follows:

Fixes
  • Fixed an issue where performing a search on Alpha Strike damage values would sometimes cause the processing dialog to hang.

Changes
  • Changed how information related to structure and communications (type, technology, and model), are stored in the database for easier, more consistent, retrieval.
  • Changed the Source field (available to Admins only) to be a lookup instead of a dropdown.
  • Added the Minesweeper as equipment now available to combat vehicles.
  • Added a '#' button just to the right of the 'Add Equipment' button during design of units. This will allow you to quickly add a user-specified quantity of the equipment currently selected. This is particularly useful when wanting to add many shots of ammo on ProtoMechs.

NOTE: Any forces or units impacted by the above fixes and/or changes have had their stats recalculated to ensure accuracy.
 
[22-Dec-2023 13:36]   News and Headlines
Recognition Guide: ilClan, Vol. 33:
The march of technology across BattleTech’s eras is relentless—but some war machines never die. This PDF-only series includes brand-new BattleMechs and OmniMechs, alongside Classic ’Mechs and combat vehicles from both the Inner Sphere and the Clans rebuilt with the latest technology to keep them competitive on modern battlefields. This series also includes in-universe development notes, battle histories, notable pilots, and record sheets for each unit.



Catalyst Game Labs store:
https://store.catalystgamelabs.com/collections/battletech/products/battletech-recognition-guide-ilclan-vol-33

DriveThruRPG:
https://preview.drivethrurpg.com/en/product/464576/battletech-recognition-guide-ilclan-vol-33
 
[22-Apr-2024 04:25]   ProtoMech Technical Readout
Djinn 1
                 ProtoMech Technical Readout

Name/Model:         Djinn 1
Designer:           Thunder
Source(s):          Custom Mordel.Net Units
Technology:         Clan
Technology Rating:  F
Tonnage:            9
Configuration:      Biped ProtoMech
Era/Year:           Dark Age / 3150
Rules (Current):    Standard
Rules (Era):        Standard
Rules (Year):       Standard
Total Cost:         960,862 C-Bills
Battle Value:       417

Chassis:              ProtoMech
Power Plant:          100 ProtoMech Fusion
Cruising Speed:       75.6 kph  
Maximum Speed:        118.8 kph 
Jump Jets:            ProtoMech
    Jump Capacity:    210 meters
Armor:                ProtoMech
Armament:             
    1 ER Medium Laser
Manufacturer:         Unknown
    Primary Factory:  Unknown
Communications:       Unknown
Targeting & Tracking: Unknown

================================================================================================
Overview:
    A second generation Protomech, the Djinn was a more powerful refinement of the Roc's
    origonal concept.  It shifted the design paradigm using improved understanding of a
    protomechs use and function.

Capabilities:
    An advocate of the "speed is life" school of thought, the Djinn used the most powerful frame
    available at the time and devoted an unheard of, at that point in time, portion of that
    power into mobility.  A single ER Medium laser was deemed to be an adequate main gun
    combining reasonable portions of damage and range to the design.
    
    Armor was originally light on the arms but later reinforced at the expense of torso armor.
    This was a result of experience gained from combat use.  The head armor was never reinforced
    to begin with.  This is a result of realizing protomechs are not battlemechs.  They don't
    need their head to survive, and it's a small target anyways.   Only enough armor to prevent
    breaches in hostile environments such as space or underwater was incorporated.

Deployment:
    The Djinn has remained a dependable staple of protomech combat since its inception.  All too
    often the Djinn added to a combat formation to "protect the flanks" end up being the last
    survivors who have to carry their Clan to victory.

Variants:
    There have been a number of variants produced using this chassis over the decades.  And for
    the most part they have attrited away and not been replaced.  Current threats to the Djinns
    place in the order of battle are improved ultra heavy protomechs and those persistent
    attempts to make a slow but heavily armed protomechs.

================================================================================================
Equipment                                                             Mass (kg)                 
------------------------------------------------------------------------------------------------
Internal Structure:                         ProtoMech                    900                    
Engine:                                100 ProtoMech Fusion             3,000                   
    Walking MP:                                 7                                               
    Running MP:                                 11                                              
    Jumping MP:                                 7                        700                    
Heat Sinks (ProtoMech):                         5                       1,250                   
Cockpit:                                    ProtoMech                    500                    
Armor Factor:                                   33                      1,650                   
    Type:                                   ProtoMech                                           

                                    Internal         Armor     
                                    Structure        Value     
    Head:                               2              1       
    Torso:                              9             14       
    Main Gun:                           -              -       
    R/L Arm:                            2              4       
    Legs:                               5             10       

================================================================================================
Weapons and Ammo                                       Location         Mass (kg)               
------------------------------------------------------------------------------------------------
ER Medium Laser                                           T               1,000                         

================================================================================================
Alpha Strike Statistics                                             
------------------------------------------------------------------------------------------------
Point Value (PV): 14
TP: PM,  SZ: 1,  TMM: 3,  MV: 14"j
Damage: (S) 1 / (M) 1 / (L) 0
Armor (A): 1,  Structure (S): 1
Specials: ENE