Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Dual Saw
Type (Category):  Equipment (Melee)
Reference:  TechManual (p. 243)

Description:
Another common tool in the arsenal of urban construction and industrial demolitions, the dual saw is a more powerful variation on the chainsaw that typically uses twin high-speed ferro-carbide circular blades or a scissoring set of oblong vibro-blades instead of a monoblade, chain-fed cutter. Designed with hard objects in mind, such as industrial steels and pavement, the dual saw—by its very design—happens to be fairly effective against armored units as well.

Fortunately, like many industrial tools, the dual saw was never intended as a melee weapon, and using it as such is considered wasteful by the regular armies of the Inner Sphere and the Clans. This, however, has not prevented it from appearing on the Solaris circuit as a favored dueling weapon. Far more rare is the odd, down-on-hisluck mercenary or Periphery pirate armed with such tools, or a truly desperate fool in an urban IndustrialMech.

Game Rules:
A dual saw can be used to make a physical attack.

Buildings: A dual saw attack inflicts 2D6 points of damage (in addition to its standard Damage Value) to a building hex.

Vehicles: A dual saw can clear a path through wooded hexes, using the rules for a chainsaw.

A front-mounted dual saw can also be used in a modified charge attack with a +1 to-hit modifier, plus applicable movement and terrain modifiers. A successful attack inflicts 7 points of damage to all units (use the Kick Location Table for a standing ’Mech, or the appropriate full Hit Location Table against a prone ’Mech). Against conventional infantry, the dual saw delivers 1D6 damage; this damage is applied as though the attack came from another infantry unit. A successful attack against a ’Mech forces a Piloting Skill Roll as though the ’Mech had been charged.

Note that Hover and WiGE units may not use a Dual Saw unless they have first landed (stopped in the previous turn and spent 0 MP in that turn) and are adjacent to the target.
Unit Type Availability
BattleMechsIndustrialMechsCombat Vehicles
Primitive/Inner Sphere Data (BattleMechs)
Prototype Date:  
Production Date:  PS
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Primitive/Inner Sphere units in accordance with the following construction rules:
 May only be mounted in the Side Torsos if Quad, or QuadVee is selected for the unit's Chassis
 May only be mounted in the Arms if Biped, Land-Air (Bimodal), Land-Air (Standard), or Tripod is selected for the unit's Chassis
 May only be mounted in the Arms if a Lower Arm Actuator is present in the same location
 Not allowed if Hand Actuator is mounted in the same location
 Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy)

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Type
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
7 (–)
–/1/–/– (–)
C
D-D-D-D
100,000
7
7
9.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Melee, Saw

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Melee (MEL)
This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

 Saw (SAW)
A unit with this special ability may forego its attack to clear an area of woods.

MegaMek Output → Critical Slot:  Dual Saw
Record Sheet Output → Critical Slot:  Dual Saw
Clan Data (BattleMechs)
Prototype Date:  
Production Date:  PS
Extinction Date:  
Recovery Date:  

BattleMech Specific Construction Rules
May be mounted on Clan units in accordance with the following construction rules:
 May only be mounted in the Side Torsos if Quad, or QuadVee is selected for the unit's Chassis
 May only be mounted in the Arms if Biped, Land-Air (Bimodal), Land-Air (Standard), or Tripod is selected for the unit's Chassis
 May only be mounted in the Arms if a Lower Arm Actuator is present in the same location
 Not allowed if Hand Actuator is mounted in the same location
 Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy)

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Type
Heat
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0
7 (–)
–/1/–/– (–)
C
D-D-D-D
100,000
7
7
9.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Standard

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Melee, Saw

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Melee (MEL)
This special ability indicates that the ’Mech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

 Saw (SAW)
A unit with this special ability may forego its attack to clear an area of woods.

MegaMek Output → Critical Slot:  Dual Saw
Record Sheet Output → Critical Slot:  Dual Saw