Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Drone Operating System
Type (Category):  Equipment (Other)
Technology:  Primitive, Inner Sphere, Clan
Available To:  BattleMechs
Reference:  Tactical Operations (p. 306)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
Primitive/Inner Sphere Data
Prototype Date:  —
Production Date:  ES
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (*)
C
0
0.000
1
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ES
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Drone

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Drone (DRO)
Units with this special ability are unmanned units capable of movement and (occasionally) combat. Ground drones must stay within 900” of their control vehicle, unless the control vehicle is airborne or in orbit, in which case range is functionally limitless for a ground game. In space, drones need only remain within LOS to their controller, as the actual range limit is more than 100,000”.

Drones enveloped in a hostile ECM field shut down during the End Phase of the turn in which they were trapped by the field. They remain shut down until the ECM field is no longer present. Drones restart automatically in the End Phase of the turn in which the ECM field is removed. If the drone control unit is caught by a hostile ECM field, all of its drones shut down until the ECM field is no longer present. In addition, if the LOS from a drone control unit to its drone passes through an ECM bubble, the drone will shut down. This is frequently avoided by the use of Satellite uplinks for drone control. If the drone control unit is eliminated, the drones shut down for the rest of the game.

When not affected by hostile ECM, and as long as their control units (see below) are operational, drone units may Move, attack, spot for indirect fire, and use special abilities as an equivalent unit of the same motive type and capabilities. The Skill Rating of a drone is equal to that of its controller’s Skill, plus 1.

Drones use the Skill of their remote operator to determine any PV modifiers for Skill. Remember, however, that such drones always receive a +1 Skill Rating due to their nature, so a drone operated by a Skill 4 operator must be valued as if the drone unit has a Skill of 5.

MTF Output → Critical Slot:  ISDroneOperatingSystem
PDF Output → Critical Slot:  Drone Operating System
Clan Data
Prototype Date:  —
Production Date:  ES
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (*)
C
0
0.000
1
* See rules for this equipment

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ES
Advanced

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Drone

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Drone (DRO)
Units with this special ability are unmanned units capable of movement and (occasionally) combat. Ground drones must stay within 900” of their control vehicle, unless the control vehicle is airborne or in orbit, in which case range is functionally limitless for a ground game. In space, drones need only remain within LOS to their controller, as the actual range limit is more than 100,000”.

Drones enveloped in a hostile ECM field shut down during the End Phase of the turn in which they were trapped by the field. They remain shut down until the ECM field is no longer present. Drones restart automatically in the End Phase of the turn in which the ECM field is removed. If the drone control unit is caught by a hostile ECM field, all of its drones shut down until the ECM field is no longer present. In addition, if the LOS from a drone control unit to its drone passes through an ECM bubble, the drone will shut down. This is frequently avoided by the use of Satellite uplinks for drone control. If the drone control unit is eliminated, the drones shut down for the rest of the game.

When not affected by hostile ECM, and as long as their control units (see below) are operational, drone units may Move, attack, spot for indirect fire, and use special abilities as an equivalent unit of the same motive type and capabilities. The Skill Rating of a drone is equal to that of its controller’s Skill, plus 1.

Drones use the Skill of their remote operator to determine any PV modifiers for Skill. Remember, however, that such drones always receive a +1 Skill Rating due to their nature, so a drone operated by a Skill 4 operator must be valued as if the drone unit has a Skill of 5.

MTF Output → Critical Slot:  CLDroneOperatingSystem
PDF Output → Critical Slot:  Drone Operating System