Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Cargo, Standard
Type (Category):  Equipment (Other)
Technology:  Primitive, Inner Sphere, Clan
Available To:  BattleMechs
Reference:  TechManual (p. 239)

Description:
Though impractical to mount on BattleMechs or ProtoMechs, bulk cargo bays are a common sight on nearly any other type of long-haul mobile unit, including Combat Vehicles, Support Vehicles, DropShips and other capital spacecraft. Even some models of IndustrialMechs and the occasional aerospace and conventional fighter have been known to devote space and tonnage to internalized cargo bays.

Most cargo bays are generic—little more than an open space within the unit’s framework, with clamps and other anchor points for retention straps. Precious little else goes into these bays, as the aim is simply to maximize load space at any given time. Variations include fixed-cubicle style “container storage bays,” liquid stores, insulated stores, refrigerated stores and even bays developed primarily to haul livestock in something approaching safety (if not necessarily comfort). The weight and volume devoted to these bays varies with the needs and design of the hauling unit.

Vehicle engine and chassis designs today account for such bays as “fully-loaded” items, and thus do not gain appreciable speeds or better handling from running with empty cargo stores. The reasons for this engineering standard are beyond the scope of this discussion.

Game Rules:
If a critical slot containing cargo is hit, all cargo in that location is destroyed.

Construction Rules:
May be mounted on any available unit type with adherence to the following construction rules:
 Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unit’s Chassis
Primitive/Inner Sphere Data
Prototype Date:  —
Production Date:  PS
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
A
A-A-A-A
0
*
*
* See rules for this equipment

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 Weight is configurable up to a maximum of 12 tons

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Tournament Legal

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Cargo Transport, Tons

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Cargo Transport, Tons (CT)
Units with this special ability have bays or other internal space set aside for carrying bulk cargo such as munitions, supplies, and the like. This space is not generally suited for transporting battle-ready units like vehicles, ’Mechs, or infantry, and such units may not be dropped or deployed from cargo bays as a result—though they can be carried as cargo.

This ability usually applies to DropShips, and is always used in conjunction with the Door (D#) special ability. The numerical value in this ability indicates how many tons of cargo the unit may transport.

This ability can be reduced in value and the same amount of Infantry Transport (IT#, see p. 78) added to a unit prior to the start of a game.

MTF Output → Critical Slot:  Cargo (%IT% Ton%ITS%)
PDF Output → Critical Slot:  Cargo, Standard (%IT% Ton%ITS%)
Clan Data
Prototype Date:  —
Production Date:  PS
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
– (–)
A
A-A-A-A
0
*
*
* See rules for this equipment

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 Weight is configurable up to a maximum of 12 tons

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Tournament Legal

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Cargo Transport, Tons

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Cargo Transport, Tons (CT)
Units with this special ability have bays or other internal space set aside for carrying bulk cargo such as munitions, supplies, and the like. This space is not generally suited for transporting battle-ready units like vehicles, ’Mechs, or infantry, and such units may not be dropped or deployed from cargo bays as a result—though they can be carried as cargo.

This ability usually applies to DropShips, and is always used in conjunction with the Door (D#) special ability. The numerical value in this ability indicates how many tons of cargo the unit may transport.

This ability can be reduced in value and the same amount of Infantry Transport (IT#, see p. 78) added to a unit prior to the start of a game.

MTF Output → Critical Slot:  Cargo (%IT% Ton%ITS%)
PDF Output → Critical Slot:  Cargo, Standard (%IT% Ton%ITS%)