Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Thumper
Type (Category):  Weapon (Area-Effect)
Technology:  Primitive, Inner Sphere, Clan
Available To:  BattleMechs
Reference:  Tactical Operations (p. 284)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type with adherence to the following construction rules:
 Not allowed if Land-Air (Bimodal), or Land-Air (Standard) is selected for the unitís Chassis
Primitive/Inner Sphere Data
Prototype Date:  —
Production Date:  PS
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
6 (0)
15A (–)
21 boards (–)
B
187,500
15.000
15
43.000

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 May be split across multiple locations

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Advanced

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
20
C
4,500
1
5.000
PS
TO (p. 284)
Cluster
20
E
6,750
1
5.000
PS
TO (p. 354)
Copperhead
20
E
6,750
1
5.000
2640
2645
2800
3051
TO (p. 355)
Flechette
20
E
6,750
1
5.000
ES
TO (p. 355)
Fuel-Air
20
C
13,500
1
7.000
PS
IO (p. 165)
Illumination
20
C
2,250
1
5.000
ES
TO (p. 355)
Smoke
20
B
2,250
1
5.000
PS
TO (p. 355)
Thunder
20
C
6,750
1
5.000
2621
2833
3051
TO (p. 357)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range
Damage
Area of Effect
Special Abilities
6
714"
1
2"
Artillery

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Artillery (ARTT)
This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.

MTF Output → Weapon List:  Thumper
MTF Output → Critical Slot:  ISThumper
PDF Output → Critical Slot:  Thumper
Clan Data
Prototype Date:  —
Production Date:  PS
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
6 (0)
15A (–)
21 boards (–)
B
187,500
15.000
15
43.000

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 May be split across multiple locations

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Advanced

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
20
C
4,500
1
5.000
PS
TO (p. 284)
Cluster
20
E
6,750
1
5.000
PS
TO (p. 354)
Copperhead
20
E
6,750
1
5.000
2640
2645
TO (p. 355)
FASCAM
20
C
6,750
1
5.000
2621
TO (p. 357)
Flechette
20
E
6,750
1
5.000
ES
TO (p. 355)
Fuel-Air
20
C
13,500
1
7.000
PS
IO (p. 165)
Illumination
20
C
2,250
1
5.000
ES
TO (p. 355)
Smoke
20
B
2,250
1
5.000
PS
TO (p. 355)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Max Range
Damage
Area of Effect
Special Abilities
6
714"
1
2"
Artillery

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Artillery (ARTT)
This special ability lets a unit make an artillery attack. Each different type of artillery a unit carries is listed separately, with the number indicating the number of that type carried. For example, a unit with two Long Tom artillery weapons would record this as ARTLT-2.

MTF Output → Weapon List:  Thumper
MTF Output → Critical Slot:  CLThumper
PDF Output → Critical Slot:  Thumper