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Weapons & Equipment » Search » SRM 2 (I-OS)
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Weapon & Equipment Information |
General Details
Name: SRM 2 (I-OS)
Type (Category): Weapon (Missile)
Technology: Inner Sphere, Clan
Available To: BattleMechs
Reference: TechManual (p. 229)
Description: Description not provided
Game Rules: Game rules not provided
Construction Rules:
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
Inner Sphere Data
Prototype Date: —
Production Date: 3056
Extinction Date: —
Recovery Date: —
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2 (2)
2/Msl (2)
–/3/6/9 (Short)
C
—
8,000
0.500
1
4.000
—
—
Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
May be mounted with an Artemis Fire Control System
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
2
0.02/0.04 * 0.02/0.04 * — — Short-Range Missiles
* The value left of the slash indicates the weapon’s damage when employed without any Artemis FCS; the value right of the slash indicates the weapon’s damage when employed with an Artemis IV FCS Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Short-Range Missiles (SRM) This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects
MTF Output → Weapon List: SRM 2 (I-OS) MTF Output → Critical Slot: ISSRM2IOS
PDF Output → Critical Slot: SRM 2 (I-OS)
Clan Data
Prototype Date: —
Production Date: 3058
Extinction Date: —
Recovery Date: —
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
2 (2)
2/Msl (2)
–/3/6/9 (Short)
F
—
8,000
0.250
1
4.000
—
—
Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
May be mounted with an Artemis Fire Control System
RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short Medium Long Extreme Special Abilities
2
0.02/0.04/0.042 * 0.02/0.04/0.042 * — — Short-Range Missiles
* The first value indicates the weapon’s damage when employed without any Artemis FCS; the second value indicates the weapon’s damage when employed with an Artemis IV FCS; the third value indicates the weapon’s damage when used with the Artemis V FCS. Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Short-Range Missiles (SRM) This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects
MTF Output → Weapon List: SRM 2 (I-OS) MTF Output → Critical Slot: CLSRM2 (IOS)
PDF Output → Critical Slot: SRM 2 (I-OS)
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