Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  SRM 4
Type (Category):  Weapon (Missile)
Technology:  Primitive, Inner Sphere, Clan
Available To:  BattleMechs
Reference:  TechManual (p. 229)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type in accordance with the unitís standard construction rules.
Primitive/Inner Sphere Data
Prototype Date:  2365
Production Date:  2370
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
3 (3)
2/Msl (4)
–/3/6/9 (Short)
C
60,000
2.000
1
39.000

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 May be mounted with an Artemis Fire Control System

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
2365
2369
Experimental
2370
Introductory

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
25
C
27,000
1
5.000
2365
2370
TM (p. 229)
Acid
12
E
54,000
1
10.000
3053
TO (p. 368)
Anti-Radiation
25
E
81,000
1
6.500
3066
TO (p. 368)
Anti-TSM
25
E
54,000
1
5.000
3026
IO (p. 104)
Artemis IV
25
E
54,000
1
5.000
2592
2598
TM (p. 207)
Dead-Fire
25
C
16,200
1
4.000
3052
IO (p. 131)
Fragmentation
25
D
54,000
1
5.000
~2375
2377
2790
3054
TM (p. 230)
Harpoon
25
C
54,000
1
5.000
~2395
2400
TO (p. 369)
Heat-Seeking
12
C
54,000
1
7.500
~2365
2370
TO (p. 369)
Inferno
25
B
13,500
1
5.000
~2370
2380
TM (p. 231)
Listen-Kill
25
D
29,700
1
12.000
~3037
3040
IO (p. 105)
Magnetic Pulse
25
E
135,000
1
10.000
3055
3065
TO (p. 370)
Mine Clearance
25
C
108,000
1
5.000
~3065
3069
TO (p. 370)
Narc
25
E
54,000
1
5.000
~2520
2587
(p. 142)
Smoke
25
C
40,500
1
5.000
2333
2370
TO (p. 371)
Tandem Charge
12
E
135,000
1
10.000
2757
TO (p. 372)
Tear Gas
25
C
40,500
1
5.000
~2370
2375
TO (p. 372)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
3
0.6/0.6 *
0.6/0.6 *
Short-Range Missiles
* The value left of the slash indicates the weaponís damage when employed without any Artemis FCS; the value right of the slash indicates the weaponís damage when employed with an Artemis IV FCS

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Short-Range Missiles (SRM)
This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects

MTF Output → Weapon List:  SRM 4
MTF Output → Critical Slot:  SRM 4
PDF Output → Critical Slot:  SRM 4
Clan Data
Prototype Date:  ~2820
Production Date:  2824
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
3 (3)
2/Msl (4)
–/3/6/9 (Short)
F
60,000
1.000
1
39.000

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 May be mounted with an Artemis Fire Control System

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
~2820
2823
Experimental
2824
Tournament Legal

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
25
C
27,000
1
5.000
2365
2370
TM (p. 229)
Anti-Radiation
25
E
81,000
1
6.500
3057
TO (p. 368)
Artemis IV
25
E
54,000
1
5.000
2818
TM (p. 207)
Artemis V
25
F
135,000
1
5.000
~3061
3085
TO (p. 283)
Fragmentation
25
D
54,000
1
5.000
~2375
2377
TM (p. 230)
Harpoon
25
C
54,000
1
5.000
~2395
2400
TO (p. 369)
Heat-Seeking
12
C
54,000
1
7.500
~2365
2370
TO (p. 369)
Inferno
25
B
13,500
1
5.000
~2370
2380
TM (p. 231)
Narc
25
E
54,000
1
5.000
2828
(p. 142)
Smoke
25
C
40,500
1
5.000
2333
2370
TO (p. 371)
Tear Gas
25
C
40,500
1
5.000
~2370
2375
TO (p. 372)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
3
0.6/0.6/0.63 *
0.6/0.6/0.63 *
Short-Range Missiles
* The first value indicates the weaponís damage when employed without any Artemis FCS; the second value indicates the weaponís damage when employed with an Artemis IV FCS; the third value indicates the weaponís damage when used with the Artemis V FCS.

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Short-Range Missiles (SRM)
This unit mounts a significant number of short-range missile launchers and may fire them together as an alternative weapon attack instead of a standard weapon attack. This ability enables the unit to use alternate SRM ammo for modified effects

MTF Output → Weapon List:  SRM 4
MTF Output → Critical Slot:  CLSRM4
PDF Output → Critical Slot:  SRM 4