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Weapon & Equipment Information
General Details
Name:  Small Chemical Laser
Type (Category):  Weapon (Energy)
Technology:  Clan
Available To:  BattleMechs
Reference:  Tactical Operations (p. 320)

Description:
Chemical lasers were actually the first effective energy weapons able to physically damage relatively robust targets, like solid-fueled missiles and unarmored military vehicles. With the advent of economical fusion engines and refinements in electrically powered lasing mechanisms, however, they were quickly overtaken by a new generation of “fuel-free” laser weapons that have become today’s standard.

Seeking a more weight-economical alternative to vehicle-mounted lasers (which often require power amplifiers on non-fusion units), Clan Hell’s Horses recently returned to the chemical laser concept. Though reliance on chemical “ammunition” (which remains as energetic and highly toxic as the early laser versions) promises to reduce their endurance in combat, the resulting weapons may be mounted on non-fusion vehicles without requiring power packs or heat sinks.

Game Rules:
The ammo for Chemical Lasers follows normal ammo explosion rules for critical hits and heat, inflicting damage equal to weapon damage times the remaining shots in the ammo slot (affected by CASE or CASE II as normal). Although Chemical Lasers are technically energy weapons when fired, because of their ammunition dependency, fighters equipped with these weapons may not use them in a strafing attack.

Construction Rules:
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
Clan Data
Prototype Date:  3059
Production Date:  3083
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
1 (1)
3 (3)
–/1/2/3 (Short)
E
X-X-E-E
10,000
0.5
1
7.000

Additional Construction Rules
The following construction rules extend the ones previously listed and are applicable for this technology base:
 May be equipped with a Laser Insulator

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3059
3082
Experimental
3083
3144
Advanced
3145
Tournament Legal

AMMUNITION COMBAT AND CONSTRUCTION TABLE
Type
Rounds
Rating
Availability
Cost (C-bills)
Weight (Tons)
Battle Value
Explosive
Prototype
Production
Extinction
Recovery
Reference
Standard
60
E
X-X-E-E
30,000
1
1.000
3059
3085
TO (p. 320)

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
1
0.3

MTF Output → Weapon List:  Small Chemical Laser
MTF Output → Critical Slot:  CLSmallChemLaser
PDF Output → Critical Slot:  Small Chemical Laser