Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  RISC Viral Jammer (Homing)
Type (Category):  Equipment (Other)
Technology:  Inner Sphere
Available To:  BattleMechs
Reference:  Interstellar Operations (p. 94)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type with adherence to the following construction rules:
 May mount up to one per unit
Inner Sphere Data
Prototype Date:  3137
Production Date:  —
Extinction Date:  3142
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
12 (0)
– (–)
–/–/–/17 (–)
F
990,000
2.500
1
284.000 †
Defensive Battle Value

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3137
3141
Experimental

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
RISC Viral Jammers

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 RISC Viral Jammers (HJ)
RISC Viral Jammers are active electronic warfare systems designed to counter opposing electronics within the userís general vicinity. Available in two formsóthe anti-ECM decoy jammer (DJ) or the communications-disrupting homing jammer (HJ)óa viral jammer may be activated at the start of the unitís Movement Phase, and will have the effects outlined below for its jammer type against all units that are within 34 inches of the jamming unit and have an LOS to it at the end of their Movement Phase. Note that this jamming will affect friendly and opposing units alike.

Once engaged, a RISC viral jammer remains active for 5 turns and cannot be shut off before then except through the destruction or shutdown of the operating unit. Once a jammer is disabled in any way (or its 5 turns of operation elapse), its negative effects on opposing electronics will dissipate, and the jammerís special ability is marked off the unitís stat card.

Homing Jammers (HJ): Once a homing jammer is activated, all units within LOS of the jamming unit and a range of 34 inches or less must roll 2D6. On a result of 9 or more, the units will function normally. Otherwise, the affected unit may not use any TAG, C3 systems of any kind (including C3BSM, C3BSS, C3EM, C3I, C3M, C3RS, or C3S), or the NOVA special for the duration of the jammerís effect. In addition, if the unit features an IATM, LRM, CNARC, SNARC, or SRM special, all attacks made that include these weaponsí damage or effects will suffer a +1 Target Number modifier.

MTF Output → Critical Slot:  RISC Viral Jammer (Homing)
PDF Output → Critical Slot:  RISC Viral Jammer (Homing)