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RISC Repeating TSEMP
Interstellar Operations (p. 94)
Description:Description not provided
Game Rules:Game rules not provided
May be mounted on any available unit type with adherence to the following construction rules:
Not allowed if Fuel Cell, Internal Combustion, Primitive Fuel Cell, or Primitive Internal Combustion is selected for the unitís Engine Type
Inner Sphere Data
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
* See rules for this equipment
RULES LEVEL PROGRESSION TABLE
ALPHA STRIKE WEAPON CONVERSION TABLE
Special Unit Abilities
Tight-Stream EMP Weapons
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Tight-Stream EMP Weapons (TSEMP)
MTF Output → Weapon List:
A unit with this special ability carries tight-stream EMP weapons (TSEMPs), which function much like an energy-based version of the taser (see above).
As with taser weapons, the numerical value for this special ability indicates the number of TSEMP weapon attacks the unit may attempt per turn.
TSEMP attacks may only be attempted in the unitís Combat Phase, and may only be directed against targets within the unitís Short or Medium range brackets on the ground map. (TSEMP weapons are ineffective in airborne combat, but may be part of an air-to-ground attack by fighters so equipped.)
A successful TSEMP attack will have no effect against conventional infantry units, DropShips, or any other units that possess the VLG or SLG specials. For all other unit types, a successful TSEMP attack must be followed by a second 2D6 roll, applying a Ė1 roll modifier if the target is a BattleMech or aerospace unit, a Ė2 if the target has the LG special, and a +2 if the target is a support vehicle unit.
If the modified roll result is 8 or higher, the target shuts down for 1 turn. On a 7 or less, the target instead suffers a +1 target modifier for all attacks and Control Rolls required of it for 1 turn. Multiple TSEMP attacks against the same target will not increase these modifiers, but each attack each should make its effects roll as long as the target has not been shut down. TSEMP effects against a target automatically wear off in the End Phase of the following turn.
RISC Repeating TSEMP Cannon MTF Output → Critical Slot:
PDF Output → Critical Slot:
RISC Repeating TSEMP