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Name: Remote Sensor Dispenser (Prototype)
Type (Category): Weapon (Other)
Technology: Primitive, Inner Sphere
Available To: BattleMechs
Reference: Interstellar Operations (p. 73)
Description not provided
Game rules not provided
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
Primitive/Inner Sphere Data
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
RULES LEVEL PROGRESSION TABLE
0 (Same Hex)
ALPHA STRIKE WEAPON CONVERSION TABLE
Special Unit Abilities
Recon, Remote Sensor Dispenser
The special unit abilities described here are intended for use with the Alpha Strike rule system:
The recon ability works in conjunction with the Mobile Headquarters (MHQ#) ability.
Remote Sensor Dispenser (RSD)
MTF Output → Critical Slot:
A unit with this ability may deploy 1 remote sensor per turn per Remote Sensor Dispenser. (The number of dispensers the unit is carrying is indicated in the special ability’s abbreviation.) When deployed, sensors are stationary and rest on the surface of the underlying terrain. A remote sensor has no armor to speak of, and is automatically destroyed in the End Phase of any turn that ends with an opposing unit in base-to-base contact with them.
Alternatively, the sensor may be destroyed if it takes 1 point of damage. Attacks against a sensor apply a –2 Target Number modifier. Each type of sensor may also be carried as a bomb (taking 1 bomb slot) by any unit that possesses the BOMB# special ability. Once deployed, remote sensors may be used to spot for indirect or artillery attacks, as if they were a friendly unit, but they apply an additional +3 Target Number modifier.
Remote Sensors can also reveal units, unless they are affected by hostile ECM systems, including Angel ECM (AECM) and standard ECM (ECM), which will overwhelm their abilities.
PDF Output → Critical Slot:
Remote Sensor Dispenser-P