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Interstellar Operations (p. 66)
Description:Description not provided
Game Rules:Game rules not provided
May be mounted on any available unit type with adherence to the following construction rules:
Not allowed if Fission, Fuel Cell, Internal Combustion, Primitive Fission, Primitive Fuel Cell, or Primitive Internal Combustion is selected for the unit’s Engine Type
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
† Defensive Battle Value
RULES LEVEL PROGRESSION TABLE
ALPHA STRIKE WEAPON CONVERSION TABLE
Special Unit Abilities
Active Probe, Electronic Countermeasures, Mobile Headquarters, Nova Composite EW System, Recon
The special unit abilities described here are intended for use with the Alpha Strike rule system:
Active Probe (PRB)
Units equipped with active probes have an extended view of the battlefield, enabling them to provide information about targets without moving into the target’s Short range bracket. The active probe’s effective range is 18”, automatically confers the Recon (RCN) special ability upon its user, and enables it to detect hidden units, identify incoming sensor blips, or even discover the capabilities of unknown hostile units that fall within this range.
Electronic Countermeasures (ECM)
In Alpha Strike, an ECM suite’s area of effect covers a 12-inch radius from the unit that has this special ability. Electronics (including active probes and C3 computers) used by units friendly to the ECM-equipped unit will not be affected by this item, nor will an ECM suite affect other scanning and targeting devices (such as basic or advanced fire control, or TAG). Against hostile electronics, ECM has the following effects:
ECM vs. Active Probes, Drones, Narc, and iNarc Systems: Active probes, drones, and the Narc/iNarc systems are all covered in the Optional Rules chapter, and will detail the effects of ECM against those systems.
ECM vs. C3 Networks: ECM disrupts most enemy C3 networks, preventing their function depending upon the type of C3 network. If a C3 master unit is isolated from the network because it ventures inside the ECM bubble, the C3 master’s entire network is effectively shut off and loses C3 abilities. If the LOS between the C3 master unit and one or more of the units in its network passes through a hostile ECM radius, only those networked units “cut off” from the C3 master will lose the benefits of C3.
If a C3i-equipped unit is caught within the ECM bubble, or draws its LOS to all partner C3i units through an ECM bubble, only that unit is isolated from the network and loses all C3i abilities.
Mobile Headquarters (MHQ)
The standard MHQ is equipped with a wide array of special equipment to coordinate engagements over a large area. This ability provides different bonuses depending on the numerical rating.
Nova Composite EW System (NOVA)
A unit with the NOVA special mounts a special electronics warfare system that not only provides the abilities of the ECM and PRB specials, but also acts as a C3i network that can link up to 3 units. Unlike a normal C3i system, the Nova cannot be disrupted by ECM, LECM, and WAT specials; it can only be disrupted by a hostile unit with the NOVA special.
MTF Output → Critical Slot:
The recon ability works in conjunction with the Mobile Headquarters (MHQ#) ability.
PDF Output → Critical Slot: