Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Mining Drill
Type (Category):  Equipment (Melee)
Technology:  Primitive, Inner Sphere, Clan
Available To:  BattleMechs
Reference:  TechManual (p. 246)

Description:
Description not provided

Game Rules:
Game rules not provided

Construction Rules:
May be mounted on any available unit type with adherence to the following construction rules:
 May only be mounted in the Arms if Biped, Land-Air (Bimodal), Land-Air (Standard), or Tripod is selected for the unitís Chassis
 May only be mounted in the Side Torsos if Quad, or QuadVee is selected for the unitís Chassis
 May only be mounted in the Arms if a Lower Arm Actuator is present in the same location
 Not allowed if Hand Actuator is mounted in the same location
 Not allowed if location already contains one Backhoe, Chainsaw, Combine, Dual Saw, Heavy-Duty Pile Driver, Mining Drill, Rock Cutter, Salvage Arm, or Wrecking Ball (two if the unit is a Superheavy)
Primitive/Inner Sphere Data
Prototype Date:  —
Production Date:  PS
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
4 (–)
–/1/–/– (–)
B
100,000
3.000
4
6.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Tournament Legal

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Engineering, Melee

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Engineering (ENG)
A unit with this special ability can clear woods just like a unit with the Saw special ability. In addition, a unit with this ability can clear a path through rubble. It takes 1 turn for a group of 4 or more units with the Engineering special to clear a 2Ē long path of rubble, 2 turns for 3 units, 3 turns for 2 units and 4 turns for 1 unit.

An area cleared by engineering units does not actually change its terrain type; the clearing action simply creates a narrow, clear path through it that units may use to pass through the terrain as if it is clear.

 Melee (MEL)
This special ability indicates that the íMech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

MTF Output → Critical Slot:  MiningDrill
PDF Output → Critical Slot:  Mining Drill
Clan Data
Prototype Date:  —
Production Date:  PS
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
4 (–)
–/1/–/– (–)
B
100,000
3.000
4
6.000

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
PS
Tournament Legal

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Engineering, Melee

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Engineering (ENG)
A unit with this special ability can clear woods just like a unit with the Saw special ability. In addition, a unit with this ability can clear a path through rubble. It takes 1 turn for a group of 4 or more units with the Engineering special to clear a 2Ē long path of rubble, 2 turns for 3 units, 3 turns for 2 units and 4 turns for 1 unit.

An area cleared by engineering units does not actually change its terrain type; the clearing action simply creates a narrow, clear path through it that units may use to pass through the terrain as if it is clear.

 Melee (MEL)
This special ability indicates that the íMech is equipped with a physical attack weapon, and adds 1 additional point of physical attack damage on a successful Melee-type physical attack.

MTF Output → Critical Slot:  MiningDrill
PDF Output → Critical Slot:  Mining Drill