Viewing Weapons & Equipment
Weapon & Equipment Information
General Details
Name:  Angel ECM Suite
Type (Category):  Equipment (Other)
Technology:  Inner Sphere, Clan
Available To:  BattleMechs
Reference:  Tactical Operations (p. 279)

Description:
Derived from captured Clan technology, research on the Angel ECM Suite began shortly after the Battle of Luthien as part of an effort to counter the increasingly sophisticated electronic warfare systems of the modern battlefield. Essentially a boosted, broader-spectrum version of the Guardian ECM, the Angel was shelved numerous times due to cost overruns and ultimately saved only with aid from ComStar. Internal problems in the Combine and ComStar derailed development of this device, which has yet to reach fullscale production—but not before Clan scientists, catching wind of this effort, launched a similar project of their own.

Game Rules:
The Angel ECM Suite works like standard ECM, but can also block the Bloodhound Active Probe, Artemis V and C3 Booster Systems, and even negates the locking systems of Streak missiles. Streak missiles fired into or through a hostile Angel ECM bubble will not fire if the to-hit roll fails, but on a successful Streak launcher attack, the attacker must roll on the Cluster table as though the launcher were a standard (non-Streak) model.

Units with multiple ECM suites (of any type) may use only one at a time in game play. Fighters, Small Craft, DropShips and other airborne units may only use ECM suites when interacting with ground units, or in accordance with the advanced rules for aerospace combat covered in Strategic Operations.

Units equipped with Stealth Armor can use the Angel ECM in place of the Guardian ECM for the same effect, using the same rules.

Construction Rules:
May be mounted on any available unit type in accordance with the unit’s standard construction rules.
Inner Sphere Data
Prototype Date:  3057
Production Date:  ~3080
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
–/–/–/6 (*)
F
X-X-F-E
750,000
2
2
100.000 †
* See rules for this equipment
Defensive Battle Value

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3057
~3079
Experimental
~3080
3084
Advanced
3085
Tournament Legal

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Angel ECM

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Angel ECM (AECM)
An Angel ECM suite has all the advantages of a standard ECM.suite. Angel ECM is treated as two standard ECM suites.

MTF Output → Critical Slot:  ISAngelECMSuite
PDF Output → Critical Slot:  Angel ECM Suite
Clan Data
Prototype Date:  3058
Production Date:  ~3080
Extinction Date:  —
Recovery Date:  —

WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
Heat (Aero)
Damage (Aero)
Range (Aero)
Rating
Availability
Cost (C-bills)
Weight (Tons)
Criticals
Battle Value
Direct-Fire
Explosive
0 (0)
– (–)
–/–/–/6 (*)
F
X-X-F-E
750,000
2
2
100.000 †
* See rules for this equipment
Defensive Battle Value

RULES LEVEL PROGRESSION TABLE
Start Year
End Year
Rules Level
3058
~3079
Experimental
~3080
3084
Advanced
3085
Tournament Legal

ALPHA STRIKE WEAPON CONVERSION TABLE
Heat
Short
Medium
Long
Extreme
Special Abilities
Angel ECM

Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
 Angel ECM (AECM)
An Angel ECM suite has all the advantages of a standard ECM.suite. Angel ECM is treated as two standard ECM suites.

MTF Output → Critical Slot:  CLAngelECMSuite
PDF Output → Critical Slot:  Angel ECM Suite