||Viewing Weapons & Equipment
Weapons & Equipment » View / Search » Mech Taser
|Weapon & Equipment Information
Tactical Operations (p. 346)
Description:Description not provided
Game Rules:Game rules not provided
May be mounted on any available unit type with adherence to the following construction rules:
Not allowed if Fission, Fuel Cell, Internal Combustion, Primitive Fission, Primitive Fuel Cell, or Primitive Internal Combustion is selected for the unitís Engine Type
Inner Sphere Data
WEAPONS AND EQUIPMENT COMBAT AND CONSTRUCTION TABLE
* See rules for this equipment
RULES LEVEL PROGRESSION TABLE
AMMUNITION COMBAT AND CONSTRUCTION TABLE
ALPHA STRIKE WEAPON CONVERSION TABLE
TO (p. 346)
Special Unit Abilities
The special unit abilities described here are intended for use with the Alpha Strike rule system:
MTF Output → Weapon List:
A unit with the MTAS# special is carrying a íMech Taser.
For MTAS special abilities, the # in this special indicates the quantity of Taser weapons mounted by the unit in question, each of which may attempt one attack per turn against any targets that lie in the unitís firing arc and within its Short range bracket.
All Taser attacks are resolved separately, and may be made in addition to the unitís normal weapon or physical attacks.
The Taser attack itself delivers no damage, but a successful hit will cause either interference or shutdown any target that is not conventional infantry, a DropShip, or possesses the LG, VLG, or SLG ability. Conventional infantry, DropShips, and units with the LG, VLG, or SLG abilities ignore the Taser effects entirely.
When a Taser attack hits a target that can be affected by it, the attacker rolls 2D6, applying a Ė2 if the target is a BattleMech, and a +2 modifier if the target is battle armor infantry. On an 8+, the target is shut down for 1 turn. On a 7 or less, the target suffers interference effects that apply a +1 Target Number modifier to all of its attack and Control rolls the unit makes for 1 turn (additional Taser hits do not add to this effect). Taser effects wear off in the End Phase of the turn after a Taserís successful attack.
Mech Taser MTF Output → Critical Slot:
PDF Output → Critical Slot: